Recent content by Amoirsp

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    [DOA2++] Moveset Editing Project

    What's your thoughts on the jump kick/punch element of the game? Due to the way the game tends to be played, such attacks have narrow uses, such as being superior to an enemy low strike done simultaneously, but is there a way to indirectly adding incentive to mixing such attacks in without...
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    [DOA2++] Moveset Editing Project

    Yeah I was referring to pressure-sensitive inputs. Definitely a big DOA3 memory for me. As you said, it doesn't make much sense to implement. I also figured out that cloth physics mystery: I needed to use a much lower spec computer to see similar visuals. Then again, the game skipped around a...
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    [DOA2++] Moveset Editing Project

    It's already been suggested before that Ein's :2::P: is +1, so I say go ahead and do that. It'll be noticeable if it's too advantageous or not. And yes, I meant to say crumple stun. I forgot the meanings are actually different. I think it was one of the 50's but I can't remember which one. It's...
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    [DOA2++] Moveset Editing Project

    That's odd, the DOAO I run doesn't have cloth physics exaggerated nor really floaty (at least not like what I saw in every video). The exaggeration is good for physics that make sense with it (falling?) but is out of place for say ... just standing. I don't know if it's a system thing, a file...
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    [DOA2++] Moveset Editing Project

    86 02 is a character specific bin? How do you deduce which is which character? I don't know how to type in the P and K functions nor the arrows so I won't be able to type suggestions in the correct format. I will say that usagiZ's 2.4 version should add more components of 4 (the actual positive...
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    [DOA2++] Moveset Editing Project

    Hm, one other thing I noticed: when switching up certain hit animations, the results are different when it's open stance vs closed stance. Did you guys know what the cause of that is?
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    [DOA2++] Moveset Editing Project

    This project looks so interesting! I randomly played with some hexes for hit animations and it was amusing. Messing around with color schemes and adjusting outfits was noticeably more difficult. Gultigargar, is there any update to the notes animation you put out? Or was there a distinct break...
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