To ensure consistency and that the hit levels align with the animation (ex: Kokoro's 6P+K). It can also help against moves that crush one of the the hit levels.
When active frames for a SSA and BB collide, the opponent loses the full BB meter. Should it be modified such that if a trade occurs, the person using BB loses one meter? Or decrease the SSA's damage to 29 instead of 30 that way the BB has higher priority? Currently both SSA and initial hit of...
There exists an Infinite where you can spam those attacks that push the opponent far back (as long as the opponent keeps countering mid or high after each attack). Example: Put the opponent in stun then spam Helena's 46P, Hitomi 66P (microdash required), Jann Lee 66P or 8PP, etc...
Since DOA already captures fight data, I'd like the ability to look at post-fight data like Successful Hit/Counter/Block percentages for each player on that fight.
Also, the ability to assign each Character a preferred English or Japanese VA. Of course this won't apply to Story Mode.