it's NOT. moves that tech jump DOES NOT equal, jumping. it's not even the same thing. I can't choose which direction i want to jump. I can't decided if I want to empty jump or jump delay into a mid or low.
I don't even understand why veteran players like yourself find it acceptable that...
High level player and his thoughts on DoA in its current state: after I mentioned my disappointment about the replies in this thread.
This was a single post in my FB PMs:
He asked that he remain nameless. To avoid any type of drama. And he doesn't post on the forums at all anymore for the...
imma just back off. cause this is going no where. and it's never gonna be changed so it is what it is.
sad...
#doaremainsjustsomethingcasualtoplaywhenyourebored
Sad thing is that the game is probably going to remain a grounded, RPS, counter hold fest smh.
Guess people don't understand the concept of being able to tech jump and having mix ups off jumping moves.
So stupid IMO. Why would anyone applaud basic fighting game movement/evasion options to be...
hold guard + directional to jump. simple mechanic to reintroduce. give all characters added evasive options/more moves & mix ups.
why would anyone be against that. DoA is so grounded it's sad.
There's not a hint of lag in Tag 2 at all.
I'll just admit I will be ignorant to the fact, I believe they can do more/something to keep the graphics in tact and make every stage tag playable.
I refuse to believe they cannot, and they are simply lazy. I don't care if there been limited stages...
...lol, what? :/
I mean honestly I heard about that on 360, and that's another reason why folks don't play Tekken much on 360 consoles. I never had any slow down issues with Tag2 on PS3 So I'm greatly concerned bout where you're getting that info from.
Regardless if stages are done so well in...
Before it was simply 7/8/9. Because in order to 8 way walk (or free step) u had to hold the free/guard button and double tap which direction u wanted to 8 way walk.