Iv pondered the idea. Right now I have only the free version and bought marie rose who I main and kokoro so far.
But I am now beginning to regret making this thread. Everyone has made some points I can't truly refute. My frustration of try to defeat fellow B rank players in ranked play just got...
I was going to say. If someone keeps hopping around with ayane without regard to their environment it won't end well if they get knocked into it. She gets in and out quickly but I knew that kind of playstyle has to carry a risk in it's own nature.
Yes her constant pressure when building...
The worst? Have you seen what pro's get those characters to do? Specifically Cr sonic fox and his brother kwibbles?
Also what tier are you referring to? Japan, and America if I am not mistaken has their own.
Even if Alpha and Phase 4 are not the best best speedy strikers. They still destroy most of the characters just because of the fact they are faster. Rikuto vs xcaliburbladez 2 years back at a tournament would be my example. Rikuto being a good bayman player but was still being crushed...
For zack..... sounds about right. The wake up kick because of his superhuman thai kicks when your on the ground is unavoidable. I'm not sure who has the stronger wake up kick. Him or Racheal.
Strangely the only thing that annoys me about Jan Lee is...............even if you get behind him.. he...
I haven't really played against any Helenas so I can't really comment on how strong she truly is or was. I haven't even faced any Akiras online.
But do you mind explaining why your worried about Jan Lee and Zack? I just want to see if we have similar opinions on them
With all the Helena vs Helena matchs in just Evo not including other tourneys and ect does it truly surprise you? lol
I'm not saying she should be nerfed but I wouldn't be surprised if she was once more.
So because they don't think one style should prevail over another. They make the one they didn't like weaker.
What great development philosophy. I don't know how anyone can argue this game is remotely balanced if this is how the developers balance dead or alive.
It's literally pick a fast striker or get demolished online. There is no middle ground at all because even if you properly set up to punish with say Elliot or even Bayman, the hold system gets in the way because your attack can be seen a mile away. The game clearly favors fast strikers because...