Recent content by Caderyn

  1. Caderyn

    DOA5LR Hitomi Guide and Discussion

    I've seen it as Hitomi being similar to Ryu in SF or Ky in GG. She is straightforward, and does pretty good damage, but at the cost of everything else being kind of meh. At least, having decent fundamentals can help make up for it.
  2. Caderyn

    DOA5LR Hitomi Guide and Discussion

    I have added a link to a note I made on evernote for us to edit, and use. Its tough for me to come back and edit this thread, so I'm hoping through this evernote we can collaborate on the go,and while we play. Hopefully, I'll be able to edit this thread as we add more to the evernote. But let's...
  3. Caderyn

    DOA5LR Hitomi Guide and Discussion

    Links: https://www.evernote.com/shard/s424/sh/d0b07e11-cfd3-4968-8ac8-e87d5023a73e/49083a8d766ad0be46a544d4ffd0db1e This is a free to edit note for us to look at, edit, and use. Don't be afraid to edit it! PLEASE DO!
  4. Caderyn

    DOA5LR Hitomi Guide and Discussion

    5
  5. Caderyn

    DOA5LR Hitomi Guide and Discussion

    Combos and Juggles: With the freestyle way DOA has its combo system, this section will be divided up by: Starter Critical Combo Launcher Juggle Enders These are pieces of Hitomi's combos and combining them will give you an idea of how to get maximum damage with Hitomi Starters: The initial...
  6. Caderyn

    DOA5LR Hitomi Guide and Discussion

    Pokes and strings: More than anything else, having good footsies will help you win a game. PP - Hitomi's standard jab. Fast(ish) at 10f. It has several follow ups, such as PP[P] which can cause a guard break, puts Hitomi at +8. P2K hits low, and PP[2]KK can cause a knockdown though extremely...
  7. Caderyn

    DOA5LR Hitomi Guide and Discussion

    Overview: Hitomi is a character who doesn't rely on gimmicks, or any kind of overwhelming poweer, instead she is a solid character that relies on the player to make good decisions, and be able to adapt quickly. A wrong move could mean defeat, and solid play will lead you to victory. Hitomi isn't...
  8. Caderyn

    DOA5LR Hitomi Guide and Discussion

    Table of contents Introduction and Key General Strategy/Overview Pokes/Frame Advantage/Throws Basic Combo building Combo listing Links Hitomi is lacking a thread which compiles all the info for players to use as a reference. Fellow FSD Hitomi players, let's correct this, and put together our...
  9. Caderyn

    DOA5U OSU! The Hitomi Compendium

    I keep forgetting to add this to one of the OPs. I'll edit it soon to fit into a description of general gameplay, but I really like it.
  10. Caderyn

    DOA5U OSU! The Hitomi Compendium

    PP6PK is better, and stronger. Generally, PP6PK should be your go to juggle ender if you're not sure how to end the combo. P+KPP is mostly an example. For super heavy weight characters try PP6P2K as well. It ends the juggle in a knockdown, and when PP6PK doesn't work, that string should.
  11. Caderyn

    DOA5U OSU! The Hitomi Compendium

    Thanks! I'm still learning Hitomi, and I only know so much, so the input is greatly appreciated.
  12. Caderyn

    DOA5U OSU! The Hitomi Compendium

    6 Just in case.
  13. Caderyn

    DOA5U OSU! The Hitomi Compendium

    Hasai (6T) 33T, Guard Breaks, etc: When Hitomi isn't punching the opponent, and baiting out holds with her delayed strings, she can punish her opponents for relying on holds and blocking with Hasai (6T). What is Hasai? and why should I care? Unlike some of the other DOA5U cast, Hitomi's throws...
  14. Caderyn

    DOA5U OSU! The Hitomi Compendium

    Combos and Juggles: With the freestyle way DOA has its combo system, this section will be divided up by: Starter Critical Combo Launcher Juggle Enders These are pieces of Hitomi's combos and combining them will give you an idea of how to get maximum damage with Hitomi Starters: The initial...
  15. Caderyn

    DOA5U OSU! The Hitomi Compendium

    Pokes and strings: More than anything else, having good footsies will help you win a game. PP - Hitomi's standard jab. Fast(ish) at 10f. It has several follow ups, such as PP[P] which can cause a guard break, puts Hitomi at +8. P2K hits low, and PP[2]KK can cause a knockdown though extremely...
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