Recent content by FreeStepDutch

  1. FreeStepDutch

    Community How's DoA5:LR on the PC?

    You can find it pretty cheap at http://www.allkeyshop.com/blog/buy-dead-or-alive-5-last-round-cd-key-compare-prices/
  2. FreeStepDutch

    Community How's DoA5:LR on the PC?

    The game works pretty well and with the latest beta online is pretty stable and it has a good amount of players already in there, it's also updated to the latest game version,however it's only ranked so if you're looking for lobbies then you're out of luck
  3. FreeStepDutch

    ways to improve Honoka and stay in flavor of the character

    And this is a fact, the day I see someone winning or even getting among the top three with Honoka, I will believe she's good, it's really cheap to talk in the forums or win against scrubs online. It's been 8 months already since DOA5LR release and still nobody uses her at pro level in...
  4. FreeStepDutch

    ways to improve Honoka and stay in flavor of the character

    I agree, she has some decent tools but once your opponent learns that stand block shuts her down she has an uphill battle.
  5. FreeStepDutch

    ways to improve Honoka and stay in flavor of the character

    I think she would benefit a lot from better range on her 3k into stance for the stun game. It really opens a lot of possibilities but it whiffs a lot due to short range, making you completely open for big punish. Also 1p or 6p2k should be able to stun non counter, and she needs a gtfo move...
  6. FreeStepDutch

    Balance Honoka 1.04 Balance Changes Discussion

    What do you mean?
  7. FreeStepDutch

    Balance Honoka 1.04 Balance Changes Discussion

    Really interesting, thanks for this can't wait to check it out
  8. FreeStepDutch

    Balance Honoka 1.04 Balance Changes Discussion

    Can't wait for that.
  9. FreeStepDutch

    Balance Honoka 1.04 Balance Changes Discussion

    OK understood, can you specify more on the timing, should it be early, late? Amazing new tech about 6T on BT, thanks for that.
  10. FreeStepDutch

    Balance Honoka 1.04 Balance Changes Discussion

    What I mean is that sometimes I prefer to not force tech and play the run mixup instead, it has one of the few low stuns for Honoka that you can follow up with p. Interesting about the 6k2k timing, I'll take that into account.
  11. FreeStepDutch

    Balance Honoka 1.04 Balance Changes Discussion

    I agree with Jyakotu, most of the time my combo ender is one or two 6k depending of height, 6k2k. You barely lose any damage compared to other combos and you're at the right distance for 1) 1p for extra damage 2) dash 1k for force tech 3) if I expect wake up kick, back dash, avoid kick and 66k...
  12. FreeStepDutch

    Balance Honoka 1.04 Balance Changes Discussion

    I meant that it hits so low that it never whiffs compared to other combo enders,more than in terms of damage. For example I like to do CB 33k,6h+k,k,33P, 2p+k, 46+p, and it hits
  13. FreeStepDutch

    Balance Honoka 1.04 Balance Changes Discussion

    Yeah maybe I'm learning that now, King Jaimy suggested it,bit I swear I tried for hours and couldn't get it consistently. Now I just do 2p+k, release fingers from dpad, then 46+p and it works almost 90%,amazing since it's one of her best combo enders.
  14. FreeStepDutch

    Balance Honoka 1.04 Balance Changes Discussion

    I'm noticing that I can do 2p+k,46+p a lot more consistently now, nice
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