Recent content by Gultigargar

  1. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Due to an error on my part, Christie's 2P+KK/8P+KK string had been disabled in the latest update. I have now fixed them so they work again, and I've updated the download links so that they contain the correct version. Sorry for the inconvenience.
  2. Gultigargar

    DOA2U with English voices mod

    Ever since DOA2U's release in 2004, a single question has been on every DOA player's mind: Why did they cut the English voice acting? Now, over 20 years later, this injustice can finally be put right. Experience DOA2U the way it was meant to be played with this English voice mod...
  3. Gultigargar

    DOA6 Detailed Input Commands Dump

    Some notes on a few of these: CMD_WAIT = Ignore inputs made before frame XX (An example is DOA2 Zack, who had this on the last hit of his gatling kicks.) DOWN_CHK = Checks if opponent is in an animation with the "down attacks enabled" flag. STAND_CHK = Must be standing, cannot be crouching...
  4. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Hi everyone, got another update for you. Thanks to Mallo creating a tool for it, we are now able to import custom sounds. DOA3++ v1.46 -New menu sound effects (imported from DOA2U/DOA4). -New guard break sound effect (imported from Ninja Gaiden Black). -In sparring mode, changed "While...
  5. Gultigargar

    Pretty excited for Absolum (new game by the Streets of Rage 4 guys), but must admit them...

    Pretty excited for Absolum (new game by the Streets of Rage 4 guys), but must admit them focusing heavily on rogue-like elements also have me feeling a bit apprehensive.
  6. Gultigargar

    Ah crap, my bad, they changed her 4P to different move. It used to be the same move as her...

    Ah crap, my bad, they changed her 4P to different move. It used to be the same move as her 3_PP. New input in DOA6 is 214P.
  7. Gultigargar

    Tina 4P should evade lows starting from frame 4.

    Tina 4P should evade lows starting from frame 4.
  8. Gultigargar

    Best DOA of All-Time

    My personal favorite is DOA3 because it has a lot of really crazy and fun things you can do, movement and the pace of fights feel great, and it also has the least amount of flaws that bother me compared to the other games. Also basically every character's DOA3 incarnation is pretty much the one...
  9. Gultigargar

    DEAD OR ALIVE 2 Modding tutorials and discussion

    The thing about adding characters is that a lot of things related to them are hardcoded into the default.xbe. So to be able to add new characters, we'd need to be able to add new sections to the .xbe without breaking anything else. If that's what you've done in the video above, then it's...
  10. Gultigargar

    Announcement: Age 99 Booby Bounty

    I think Mallo confirmed a while back that the age setting does nothing in DOA2U. I'd assume the same goes for DOA4. EDIT: Found it: https://discord.com/channels/454741008840785940/713415567763308545/1202368036883931187
  11. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    That's a cool idea, I just don't really know anything about how you would make something like that. But you are very welcome to use any of my skins for it. UsagiZ also made some very cool ones that I think would also be great to include.
  12. Gultigargar

    DOA3++ Balance/Gameplay Mod

    DOA3++ v1.45 Many thanks to Mallo for his help with this update. -Backdashing is no longer hi counter vulnerable to strikes -Hold counter state frame windows changed from 4/6/8 to 2/6/10 (HCH/CH/NH) -Lorelei Roof Hit Transition damage bug partially fixed* -Helena Bokuho 2F+K2 added (transition...
  13. Gultigargar

    Wall Hits

    There's a big section in the .xbe where it sets up most of the "shared" moveIDs such as stuns, juggles, environment anims, etc. The DOA3 wall stun looks like this: 5E22 07 09 FF 00 00 00 00 00 00 00 FF 00 00 00 and the bolded part is where it sets the moveID's actstate. Some on-hit...
  14. Gultigargar

    Wall Hits

    Mallo and I tried figuring out all the states a while back. These are the ones we know of: 00 = default 01 = jumping/landing 02 = jumping attack 03 = attacking 04 = during throw 05 = hold attempt 06 = during hold 07 = guarding 08 = critical stun / guard break 09 =...
  15. Gultigargar

    DOA3++ Balance/Gameplay Mod

    You need the program "GreedXplorer." Use it to open up "loadfile.afs," which has all the game's graphic assets. The name of the files will tell you where they need to go. E.g. for "sprite#04-4-combo.dds" you need to go into "sprite04.xpr" and replace the relevant texture there.
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