Recent content by hitman47

  1. H

    The 36 Chambers of YEAH! (The Jacky Combo Thread)

    Yeah but the :h6::K::pause::h: X2 :P::P::4::P::K: does one point damage more and requires only two flash kicks sword, and with that combo you will get wall splat every time and it leaves you backturned. :7::K: ender is best to use when you are in a corner i guess.
  2. H

    The 36 Chambers of YEAH! (The Jacky Combo Thread)

    so after the buff of :7: :K: wall combos are better, so against wall after CB, do :8: :p+k: :P: :8: :p+k: :P: :h6: :K: :pause: :h: x3 :7: :K: or just do two :h6: :K: :pause: :h: :P: :P: :4: :P: :K: , the first combo does more damage but the angle direction may change after...
  3. H

    The 36 Chambers of YEAH! (The Jacky Combo Thread)

    Yeah i saw that he could do 4 lol, it's crazy damage, it makes a real big damage difference compared to power blow, not all characters benefit from that.
  4. H

    "I Got No Time For You!" The General Jacky Discussion Thread

    I think he meant after 4 H+K , in that video you have the perfect example of what happens if you time the 4 H+K too early at 27 seconds, the character doesn't go as high and you can't do three flash kick(it will whiff), so instead of flash kick i use a jab, and it still does more damage than...
  5. H

    Jacky Top 10 Moves

    If you play on pad, i recommend putting the guard button on L1 or R1, it will be much easier to do jacky's flash kick.
  6. H

    "I Got No Time For You!" The General Jacky Discussion Thread

    What move exactly are you reffering to? If it's 6p or 4P, both have been nerfed in the 1.04 patch, it's written, 6p was - 5 on block and zero on hit, now it's -7 and -6 which hurts, and 4P was -1, now it's -3, and the 2k after 4p is one frame slower, i guess they fixed that because nobody could...
  7. H

    The 36 Chambers of YEAH! (The Jacky Combo Thread)

    I found a new combo after a CB, it does 6 points more damage than the standard jacky's combo, it works on light weigths and middle weights, basically, after :6::6: :h+k:, go behind your opponent and do :4::h+k:, you actually have to time that move as late as possible and if you succeed, you can...
  8. H

    DOA5U Jann Lee Matchups-DOA5U

    Most of his problems is that he has big trouble getting in, because the only range move he has is 66K, it pushes back and does only 30 damage and is linear, so you have to get in with his other moves and most of them have short range and are very linear attacks like 3k, 6k,4p,4k, the good thing...
  9. H

    "I Got No Time For You!" The General Jacky Discussion Thread

    WINBACK The PP6PK series in VF doesn't work the same way as 6P series, you can not crouch under the high when jacky does PP6PK in VF unlike the 6P series, and it pretty much makes sense, since the recovery on the 6p of PP series is huge, and that you can not go for 2K and 2P mix up.I also add...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top