Recent content by LSC

  1. L

    PC: Community Mod Resources

    I sense a theme, very cool lol
  2. L

    PC: Community Mod Resources

    The tmc and tmcl aren't compressed using dlctool, can open .lnk using hex editor and just copy and paste them with out extracting. search for the txt tmc in the .lnk, copy the length into new file save as tmc. find the lheader in new file. search for the lheader information in .lnk, when you...
  3. L

    PC: Community Mod Resources

    might have never been there in the first place.
  4. L

    PC: Community Mod Resources

    you want to swap the textures on 360 version? texture tool is for PC, you can't use it on 360 files. if you can find the old 360 texture extractor, that'll work.
  5. L

    PC: Community Mod Resources

    I don't understand, they're the same textures as the PC version. you can just get them from the PC version.
  6. L

    PC: Community Mod Resources

    why you want to mod that for? it's a bit more complicated than PC, not by too much though.
  7. L

    PC: Community Mod Resources

    from the google translate it looks like a utility for conducting a basic object swap. it'll allow you to port one mesh object onto another costume so long as you're replacing a slot and the replaced object is the same vertex length and smaller in count.
  8. L

    PC: Community Mod Resources

    There's a lot of assumptions that go with that. the short answer is probably not going to be that easy. Can back up and try though if you want. you might get lucky, sometimes tecmo gets lazy and leave similar objects the same order.
  9. L

    PC: Community Mod Resources

    @bbb Asked at Xentax to see if anyone came across it before. Habeeb said it might be in matecp and he was right. Do a ctrl+F in the tmc for the following numbers 63 75 73 74 6F 6D 70 00 00 00 01 01 30 00 00 00 70 00 00 00 02 00 00 00 02 00 00 00 00 00 00 00 30 00 00 00 00 00 00 00 40 00 00 00...
  10. L

    PC: Community Mod Resources

    Sorry i got side tracked doing some of my marie stuff, which is taking a little longer than planned. Will hopefully get sometime to look at it later in the day, I think at this stage, just going to have to find the location for turning off the non-transparency of the body through process of...
  11. L

    PC: Community Mod Resources

    no. you modify the 360 data then you do a port.
  12. L

    PC: Community Mod Resources

    oo if you don't mind the loss of the effect, see if you can disable the knots dirt and wet effects altogether and see what happens. it might be something transparent trying to be applied but since it's a none transparent slot it's simply displaying black. kind of strange since even the skin...
  13. L

    PC: Community Mod Resources

    did you change the mtrcol for the body to the one for the knot? or you can just point the body geodecl entry to the knots mtrcol number. or maybe it's looking for that wet normal map.
  14. L

    PC: Community Mod Resources

    Nah if the other object wasn't 64, it would have just crashed and burned lol. or ended up with the model exploding probably. lucky for you, every object on that bikini wgt_body is 64s. the seams are probably caused by the normal maps. you want to do a complete swap, all textures swapped...
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