Recent content by navmesh

  1. N

    PC: Community Mod Resources

    Hi dukpoki, 1. Harry Palmer Tool's Skin MtrCol Replacer only replace skin material colors ,to match the TMC skin material color with the character you want.for the mods you said above, if you notice a color seam on the neck, you can use this tool to fix 2.that means Ayane and Marie has the same...
  2. N

    PC: Community Mod Resources

    maybe it 's because of vertex data size is not appropriate , vertex data size of tmcmesh has to be >= (equal or larger) vertex datasize in TMC vertex group you can try re-exporting the tmcmesh again, in exporting option choose larger vertex data size such as 0x40, 0x60 .... (you can check the...
  3. N

    PC: Community Mod Resources

    i have no problem with 1 GB DLC , but it begins crash when the size about >1050 MB
  4. N

    PC: Community Mod Resources

    @Monkeygigabuster : the latest version of TMC polygon tool (and others doutoku's tool) works fine with jacky_face now no it won't,that tool just for replacing the material color
  5. N

    PC: Community Mod Resources

    if it show mod for other character, that means the material color of that mod is wrong (cause neck seam color)
  6. N

    PC: Community Mod Resources

    an easy way to know which character the mod is for : just drop the TMC file to harry palmer 's Replace Skin MtrCol http://www.loverslab.com/topic/53532-doa5lr-harry-palmers-tools-and-tips/
  7. N

    PC: Community Mod Resources

    @coopermoon : you can only export one object to tmcmesh ,if you want to export all the costume to one tmcmesh, you have to merge all the objects into one but i think its better if you explain what are you trying to do, maybe there are better and faster methods :)
  8. N

    Installing Mods Tutorial (For beginners, by beginners)

    it also crashes if you set additional texture > 1 while the costume has no detail (--H,--HL files) I often use "binary search" algorithm to detect which slot has problem You can use dlc tool japanese version to open the state, save state to .lst file and delete the slots you want by text editor
  9. N

    PC: Community Mod Resources

    it's for Kasumi/Phase4 (i checked with Replace Skin MtrCol) Thanks Huchi :)
  10. N

    PC: Community Mod Resources

    your config is correct (there is settings image in the help folder) did you try reinject the unedited OBJ to TMC (the OBJ which is not import to blender) ? (export to OBJ by harry tool, then reinject that OBJ to TMC) , If it's not crashed ,then maybe the problem is blender ,you can try blender...
  11. N

    PC: Community Mod Resources

    For who asking for the modding method,here' s the methods i 've experienced : -Using TMC-OBJ converter tool or TMC-MQO converter,we can keep the original normal vector data (that's while,but we can't directly delete the mesh in 3deditor -If you want to directly deleting and adding mesh ,rig...
  12. N

    PC: Community Mod Resources

    jjinkou2 : for me it works fine With TMCOBJ converter tool. you cannot delete or add vertices. Just simple vertex ,edge,mesh editing will be allowed. you can add tmcmesh to tmc using tmcpolygon insert tool,and delete mesh using tmcpolygon tool
  13. N

    PC: Community Mod Resources

    Thank you very much immi :) that 's great
  14. N

    PC: Community Mod Resources

    @KasumiLove : the part take most time with me is resizing the body ,here is what i do in blender : for example you want to adapt the body of character A to the head of character B to fit the vertices , after importing A's body (obj) , you continue import B 's body (obj) (be sure to check keep...
  15. N

    PC: Community Mod Resources

    Hi jjinkou2 , Here 's Harry Palmer 's tutorial , exactly what you are asking : http://www.loverslab.com/topic/53532-doa5lr-harry-palmers-tools-and-tips/?page=1 ("Neck Connecting Tutorial" part) The body type of Kasumi and Kokoro are different, so you need resizing the body mesh and patch the...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top