Recent content by Normal

  1. Normal

    Do not complete school to post here. Mash punch button. Mash one button. Cannot create combo...

    Do not complete school to post here. Mash punch button. Mash one button. Cannot create combo. Cannot argue without insult.
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    Selectable hold (3-point and 4-point)

    6-way will become standard if 6-way is present.
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    DOA6 violence discussion

    Quit being delusional sore loser. It is not endearing. People of like you are why DoA5 was lame gameplay. "BUT HOLD STRONG", "BUT NO GUARANTEE", "BUT" no more "Buts". You were wrong to argue. You provided counter-examples. Counter-examples remain wrong. "BUT..." no. I have poor english, yet you...
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    Selectable hold (3-point and 4-point)

    Leifang already has advanced holds though. She has standard, advanced, and parry. So she already has :4::9::h: for advanced kick, but also :9::h: for parry If 6-way were to be option, she would become confused. she is already confused. parry could instead become :1::9::h: and :7::3::h:, but...
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    Meter: Yay or nay?

    I very much enjoyed reading this post.
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    Some gameplay issues with DOA6?

    There is another mechanic that deal's with holds. It is gitgud.
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    So Im gunna go out on a limb here

    Primary force tech was :2::P::+::K:(?). Low punch? This was very stretched reaching animation with much recovery. All character had good force tech. Force tech meta was very interesting in DoA4. It was always pressure. Always something happening. Two monsters fighting at 100%. I did play random...
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    My List of Characters That Are Likely/Unlikely to Return For DOA6

    Truly I would enjoy VF character to return. Akira, Pai, Jacky, Sarah, but properly modified to fit inside DoA system rules, instead of too strong and too fast. Akira low punch is almost unreactable compared to every other low punch of DoA characters. I hope such update change would also remove...
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    So Im gunna go out on a limb here

    I do not think DoA5 is strong solid game and did not play competitively in DoA5. I am unsure how Genfu is better, rather is it not Genfu is just easier to play? Christie I understand is good because of how DoA5 stun is designed, and her sidestep attacks are great. She and genfu were both more...
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    So Im gunna go out on a limb here

    Best change for Hayabusa in DoA5 was to make Izuna holds as advanced punch holds instead of advanced damage opportunity on easy input automatic differential high/low holds to automatically trigger against high/low punch. That is most fair change. But now we have striker character with advanced...
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    So Im gunna go out on a limb here

    I have given argument many times that throw always beats OH. What DoA4 did in sensibility was make all slow startup throws as OH. This becomes universal understanding. If character lunges or reaches, it is OH, and if whiff it is long recovery to punish. I am unsure why you think OH should not be...
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    DOA6 violence discussion

    I am very unsure how you compare your own elect counter-examples with DoA girls and less with the previous heavyweight photos. DoA girls have soft features, large breast, and no muscle tone. Brute wish to ban me for saying your post is braindamage, but if it isn't braindamage it is eye damage...
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    So Im gunna go out on a limb here

    Raansu, OH are just an alternate form of throw. OH in only some character is like Hold in only some character. It is like launcher in only some character. DoA is not 2D anime game where every character is 0-dimensional with one trait and exist under entirely seperate rules to become unbalanced...
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    My List of Characters That Are Likely/Unlikely to Return For DOA6

    Entire Virtua Fighter roster DLC.:cool:
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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