Recent content by Roroko

  1. Roroko

    Kokoro version 1.03

    I'm patched. 1. Honestly can't tell what's changed for 66P. Same i14 and -4 on block ... 2. 6P+K now gives +3 CS. If 6P+KP wasn't a NC before it is now unless you delay the P. 3. She makes a cute noise during the Heichu grab :oops:
  2. Roroko

    DOA Q&A

    1. Can someone list all the different types of stun states and their properties? 2. How is launch height determined? Is is purely based on what state the opponent is in when hit e.g., CB_CS_NH + CH 'bonus' = launch height? Thanks!
  3. Roroko

    What makes each character unique ?

    I would say Kokoro is more an offensive character than hybrid. Her defensive options are pretty limited (unreliable low and mid crushes, no advanced holds or parries, no offensive holds and her basic holds don't guarantee decent follow-ups). A lot of her moves are critical stun on normal hit and...
  4. Roroko

    Kokoro version 1.03

    She had disadvantages before ...
  5. Roroko

    EVO 2013: DoA5 has a shot! But there's a catch...

    Or ... Team Ninja could've made improving the netcode a priority instead of ripoff DLC. There were plenty of newcomers to the series who bought DoA5 to try it out but then dropped it later because they have no one to play with or due to lag. If TN fixed it from day one a lot of those players...
  6. Roroko

    EVO 2013: DoA5 has a shot! But there's a catch...

    So basically DoA World lol? We need to be strategic about this. Donate at the last minute so other people can't snipe DoA eBay style ...
  7. Roroko

    Kokoro Q & A

    Well, I'm not necessarily a better player but I use it as a CB builder after putting opponent in Crit. Stun. E.g, :6::6::P:, :1::K::K:, :7::P: gets you a CB (can also do a :9::P: (high) after the second :K: and still get CB without breaking threshold i.e., good for baiting mid :P: hold after...
  8. Roroko

    What would you change about DOA?

    Isn't that why the damage threshold exists?
  9. Roroko

    First DOA game, player and your thoughts !

    First DoA was DoA at the arcades. I chose Kasumi in her white and red outfit because I thought she was cute. I thought it was awesome knocking people onto the danger zones and dem explosions. Always lost to Hyabusa and his Izuna Drop holds. Didn't even know about the hold mechanic until...
  10. Roroko

    EVO 2013: DoA5 has a shot! But there's a catch...

    Looking at the list, you can kinda tell people voted for some of those games because they thought it would be cool/funny to see them at EVO and are probably not serious enough to the point of donating money.
  11. Roroko

    Low Guarding - Reaction Timing

    Maybe better spacing gives you more time to see/react to the low?
  12. Roroko

    Kokoro Q & A

    What do people think of doing 214T after landing 6PP or 6K? iirc: 214T is i12 6PP is +11 on both NH and CH 6K is +14 on both NH and CH It seems pretty easy to land the throw given the start-up frames mesh well with the frame advantages on the strikes and the stun is the same regardless of...
  13. Roroko

    Team Ninja shares additional details on the next Dead or Alive 5 patch

    I agree. I mean, if online is so laggy that it's a completely different experience to offline, wouldn't it make sense to fix the netcode first? That way they would be balancing the same game (or as close as it's going to be) whenever they patch. However, I honestly think TN just care about...
  14. Roroko

    Kokoro Q & A

    I can confirm 66p does more damage if it's a close hit. A system message even pops up.
  15. Roroko

    Kokoro Q & A

    I would but I'm in Aus and the lag would be unbearable >.> Oh right, I was thinking of the psychic AI for point 1. And does anyone else have problems doing p2kp? pkp keeps coming out instead. Not sure if it's a buffering issue, my joystick or my input. I can do 2k and 2kp just fine but...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top