So... Hayate still loses to a mid hold and does a little less damage while doing it. The above ()p44 change isn't even noticeable if you're hold canceling your inputs, thanks TN.
I wouldn't be able to make that bc of my standard work schedule, but I really can't make it this week no matter what anyway. So if this is going to be a thing next Friday I'll definitely go with my ps3.
Cool stuff dude. I hate the Christie match up with Hayate, I have similar issues with Helena's BKO stance. I saw you landing a lot of throws in those sets, ever try mixing in 236T? And if you're getting them and you're comfortable with it, man I'd go for a Raijin.
On the 4P, if it connects then something I'll do is delay a wind dash so when they are just out of hit stun you can grab. It works great on those online people that are hold machines. Not sure how unique that really is, but I like it enough to mention it.
Cool stuff, thanks for that. If holding 6 after 4P does auto wind dash then that'd actually be pretty cool. There probably is and I just missed it, but is there a sort of combo guide with data like optimal combos from blank, or something like that?
Any idea if Arcade edition will come with a balance patch?
And because I'm not sure where to ask this, what's Hayate's optimal damage combo after critical burst? I've played around with a few ideas, but I wanted to get in the habit of doing his optimal stuff now or I probably won't ever lol...
Yeah definitely! I'm in the middle of moving so I won't be back on PSN for another day or two, but I will add you. You play Lisa? I've probably lost to you online before >_>