Recent content by Sodaykin

  1. Sodaykin

    Honoka Combo and Strategy Thread

    than i maybe missinput something haha The Input is use is 6H+K, 4PP, P+K and that ends in Hissatsu (red hand) but it seems the dragon gunner is the throw...i thought its the many hits to the head :D
  2. Sodaykin

    Honoka Combo and Strategy Thread

    tried your choice Mike and its 89 damage but Honoka goes into Hissatsu stance after DGunner and if you hit 6h+k (counter hit) 4pp, DGunner ,Hissatsu K launcher, into airthrow is 118damage . versus lightweights you can always go for the 6h+k, k , T for 130 damage Edit: DGunner isnt what i...
  3. Sodaykin

    Honoka Combo and Strategy Thread

    I just tried that and the 4PP after 6H+K does only work on counter hit but its something we can keep in mind since we bascially fish for counter hits in our gameplan anyway
  4. Sodaykin

    Honoka Combo and Strategy Thread

    so i played around with 9PPKP and noticed when the K hits the P is guaranteed they have the option to mid hold the second P. We could actually 9P .- T or delay the second P a bit, to counter the hold. Wasnt able to test it versus sidestepping since iam @ work till tomorrow the last P is...
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