Free Step Dodge

Koompbala
Koompbala
Tina's my main she's awesome. She got some cool shit I wanna do a guide on her.
Hawkeye
Hawkeye
Do it, so I can read the goodies... lol
Koompbala
Koompbala
Problem is I wanna make it like Takeda's Hayate guide so needless to say I wanna make it huge. I'll tell you small stuff pp is a NC of course it does leave her at 0. PK very good cause the attack throw PK is a 2 in 1 on CH only funny enough that also when the attack throw does the most dmg too. It on CH does more dmg than HCH.
Koompbala
Koompbala
Dammit that came out all funky hopefully you see what im saying got some more
Koompbala
Koompbala
KK into 6F+K is a combo even better if someone SE's that way it resets the dmg and 6F+K does full dmg. If you ever do BT P+K thats positive always. 2P good against 12i M.Punchers and slower. Why? Her 2P puts her in crouch so that mean it also TC's of course
Koompbala
Koompbala
Her 2P also leaves her at 0 forgot that should of put that first. That being said shes in crouch after 2P so then she can follow up with FC 3P which is 12i also but beats every 6P of the same speed do to it doing more dmg. Also since shes crouched an answer to steppers use her J.O. Cyclone to catch step.
Koompbala
Koompbala
Also I thought her environmental throw was garbage. Her 6H+P against the wall its not btw. I thought it was crap cause Tina is not the best character to be at neutral and the game says your at 0 when the opponent techs. Its wrong way off the fastest move on neutral you can throw out that hits mid is 11i right. Well I did that grab had gen fu do 6P on tech I did 46 H+P I got the grab.
Koompbala
Koompbala
46H+P is i23 so you have a hell of a lot more advantage than 0 clearly.
Hawkeye
Hawkeye
Whats F+K? Lol
Koompbala
Koompbala
Shit still use doa4 terms sometimes without realizing it. F was free which is now H for hold.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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