English: http://www.ign.com/articles/2018/06/08/e3-2018-dead-or-alive-6-first-hands-on-can-team-ninja-balance-familiar-and-fresh Japanese: http://jp.ign.com/dead-or-alive-6/25489/preview/dead-or-alive-6
Not keen on the meter or the 'macro' button, but then, it's not really a huge leap from Power Blow, so... All for reigning the fanservice in, but we've heard that before, and look at how it worked out in 5
Thanks... This must have something to do with the new "Beginner" Friendly Break Gauge and Fatal Rush mechanics