Free Step Dodge

DR2K
DR2K
Holds have too many active frames and can be done from almost any stun. It needs to be one or the other.
Tulkas
Tulkas
And why does it need to be one or the other? Have holds active frames been already nerfed from previous DOAs...?
DR2K
DR2K
They have not been nerfed much at all.

Holds are way too useful as they are. There needs to be some sort of compromise. Less holdable stuns and/or active frames being nerfed. It wouldn't make a major difference to newer players, but it would open up more offensive options and encourage smarter defense from higher level players.
Tulkas
Tulkas
Hm... So don't you think being 35 frames absolutely indefense ready to eat hi counter guaranteed damage with 6 frames o faster moves is enough compromise? Some chars can take half life bar from a wiffed hold... :S Actually I defeat every un-smarter holder who fights against me, don't you do?
DR2K
DR2K
That's only if the offender guesses you guess. 0 frame defense holds w/ too many active frames are just too good.
Tulkas
Tulkas
Why do you consider 8 frames are to many? For example, SC II was 9, in actual SCV is even longer... :S
DR2K
DR2K
You can't hold out everything in SC. You have to look at the mechanic itself and go by that. I just think it's jarring to see attacks getting held at their end frames. At that point it goes from an educated guess to a lucky/stupid guess.
Tulkas
Tulkas
Please explain to me why "You can't hold out everything in SC". BTW I'm trying to understand and learn, I'm not trolling.
Tulkas
Tulkas
When I played SC II there were just 2 comands to repel every attack but unblockables, even throws. As far I know, SC5 just uses a (one frame) command to all attacks... That's why I don't understand when you say "You can't hold out everything in SC".
DR2K
DR2K
There's no defensive option in SC when you're being hit other than to shake to guard.
Tulkas
Tulkas
I think I got it... You mean guard impact can't be done from stun in SC, don't you?
DR2K
DR2K
Yeah you can't just GI when you want to. in SCV it even costs meter.
Tulkas
Tulkas
Now I understad... So I think your issue is more related to stun game than hold itself... Maybe an good solution would be limit number of holds atemps during threshold to just one, so losing hold attemp means to lose the stung game. Or maybe max two holds attemps, but not more. What do you think?
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top