Free Step Dodge

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Deleted member 473
I guess its because it doesn't cause damage for guessing :/

Yeah.... I have no idea lol
deathofaninja
deathofaninja
Amen brother! I still look forward to KI3 though... :p
Awesmic
Awesmic
I bet the defense will probably say "it's a 2D fighting game". But I digress. You should definitely make a topic about this though. You've made a very good analysis.
MrMoon360
MrMoon360
I hear the punishment for guessing is VERY HIGH. Guessing wrong with a combo breaker locks you out of combo breaking (or "holding/countering") for a considerable period of time. That means there's guaranteed high risk (no matter what match-up) for even attempting to combo break. This discourages it from even occurring once you're inside with that combo. Sounds interesting.
EMPEROR_COW
EMPEROR_COW
its high in DOA as well.. Hi counter throws are no joke.. also .. Ive broken my strings with a powerblow so many times to fuck an opponent up..
MrMoon360
MrMoon360
Yes, but not all characters net exceptional high damage from hi counter throws. Missing a combo break shuts out the ability of "countering" after one mess up. I can imagine 'any' character benefiting exceptional, guaranteed damage with that mechanic. "Oh you guessed wrong?? Time for a killer comboooo!"
EMPEROR_COW
EMPEROR_COW
at the end of the day its pretty much the same concept. thats the point I'm trying to raise.

- Both reward dmg to defender(more so for a KI combo breaker than a DOA hold)
- Both can be done several times in a match
EMPEROR_COW
EMPEROR_COW
- Both can be punished if u guess wrong
- Both have states that dont allow it to be applied and give guaranteed dmg
- in both, the logic of "Combo" doesnt mean guaranteed dmg, Which was an argument that DOA was attacked with for the longest time.
MrMoon360
MrMoon360
The combos are indeed on a plane for guaranteed damage, judging how a 'counter' is not possible during them after the bad guess. Combo breakers do virtually no damage. And please don't mistake me for defaming DOA, Cow. Just stating the obvious difference between combo breakers and holds in stun as I understand them.
EMPEROR_COW
EMPEROR_COW
but with that being said .. you are open with a combo breaker and exposed for the come back am I not right ? the only difference is that you have to insert the combo rather than getting the auto punish from a hold
EMPEROR_COW
EMPEROR_COW
and when it comes to guaranteed damage .. its still the same argument ... guaranteed damage in DOA is achieved in juggles and environmentals .. as well as BT states , sitdowns . etc ..
its the same
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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