Free Step Dodge

DestructionBomb
DestructionBomb
It's quite punishable if you do the entire 2H+K string on block. It's a good move for baiting holds or increasing the stun threshold by doing an incomplete portion of the string.
DestructionBomb
DestructionBomb
In my honest opinion. Only do the full 2H+K full input when your just being flashy or trolling online, or expecting them to not hold at all.
Gurimmjaw
Gurimmjaw
Thats what I usually do. I'll usually do 2H+KK when they are blocking. If they try to hold and miss I punish with a grab.

Well I usually sometimes to do it to be flashy lol but yeah not something to be abused. Also Been using 4KKK. It seems pretty useful.
DestructionBomb
DestructionBomb
4KKK is good. At times people don't block the last hit which is weird. 4P is tracking. 3KP Side shuffle is good on stun. 8K goes over lows/low wake up kicks (depending on distance, if your too close the 8k will whiff from a low wake up kick.)
DestructionBomb
DestructionBomb
1H+K FTs depending the situation for a guaranteed tech. 6H+K penetrates wake up kicks (as usual, strict timing. do it wrong and he gets punished. I'd try to hold it or avoid it. I prefer not to take the risk lol.)
DestructionBomb
DestructionBomb
Honestly speaking. His 6KH is needed. It's so good. It's simply hilarious on alpha as well. You can chain it 3x-4x on air from power launcher.
DestructionBomb
DestructionBomb
My favorite of them (with 6KH being #1) is his 44P+K. its extremely fun and hilarious if you time it from mid punches. Here's one: Hayate's 6PP or his PP6P charged. before the last hit connects go for 44P+K. c:
Gurimmjaw
Gurimmjaw
I never knew he had some stuff that beats out wake up kicks. Thats great.

His 6KH I have no problem with. I connect it all of the time. I could do it double in a juggle though sometimes I mess it up. 3-4x? Im guessing that only works on Alpha.
DestructionBomb
DestructionBomb
On PL you can do it up to 2x-3x on lights and middle weights. Alpha exclusively can be done up to 4x when timed correctly on highest peak of hit.
DestructionBomb
DestructionBomb
Off max threshold or CB > launch. 2x then 4H+K. for alpha its just 3x but 4H+K might whiff after the 3rd hit since she's pushed back a little.
DestructionBomb
DestructionBomb
Can't say if this is a fact but I think there is a slight problem against heavyweights for jacky I believe. A bit of a damage reduction. That's about it. due to weight it may hinder his combos and whatnot.
DestructionBomb
DestructionBomb
Of course...we do have his good ol P+KP > 1P+KPP or K. But as such. It all depends on the players.
Gurimmjaw
Gurimmjaw
Thanks for the tips. Though damage reduction? As in the damage he usually does reduced on heavyweights?

Also one other thing I want to know which mainly his playstyle. Is he an all rushdown type character?
DestructionBomb
DestructionBomb
No, I mean that due to their weight you can't really continue his usual damage output combos. The combos been reduced so basically the damage has been reduced just a bit. Ex: On bayman, if you do the usual launch combos the 4H+K will probably won't connect.
DestructionBomb
DestructionBomb
And in the curl state off restand from 4H+K you can't follow up with a 6KH then go for another 4H+K on a heavyweight. So there may be times where you may have to switch up to more safe combos.
DestructionBomb
DestructionBomb
Compared from VF. he has more freedom in this and his side shuffle is a bit slow here.

From what I see, He's more of a reaction time and excecuting moves type of character. I definitely don't see him as a rushdown, but that's just me.
DestructionBomb
DestructionBomb
executing*
DestructionBomb
DestructionBomb
If anything you could also check up galen's jacky for another good example or some of the forum jacky topics.
DestructionBomb
DestructionBomb
But as a start up. What code said, Fast strikes and good punished throws pretty much.
Gurimmjaw
Gurimmjaw
Thanks a lot man! Really helped me out.

So Jacky more of the reaction/countering type but nothing wrong with that. I wanna get good with him. Even if I dont use him as a secondary i'll use him regardless. Hopefully I can get good with him in time.
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