Free Step Dodge

Russian-chiropractic19
Russian-chiropractic19
I'm thinking guard break -> to roll will be something useful. not for 6p+K but for the ones that put him just out of reach. I'd usually go for a 66T in that case but I keep whiffing 3p+k,T or P might prove useful...need to get home.
Forlorn Penguin
Forlorn Penguin
It was mostly just more guessing game shit for me. 3P+KP+K for GB or 3P+KP/3P+K. When they start holding those, do 3P+KT into guaranteed 2T 22T. I believe WR K can cone out of 3P+K as well, so that works for mixups too.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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