Free Step Dodge

Blackburry
Blackburry
I use pad for DOA, so I don't know if I could help you in terms of stick layout. I could possibly give you tips on how to better your sarah though. For stick layout you might want to ask Mr Wah.
Malfury
Malfury
Thank you. I guess I do have a question.. What are some good pokes to get good openers in? I notice some of the pokes I try come in 2 hits mostly and I'm either negative or in stance waiting for some punishment. I guess I mostly have trouble with someone with good defense with Sarah.
Blackburry
Blackburry
6P is a good opener, poke, interrupt and round starter since it is 11 frames. It is especially good for interrupting strings. 6PK is good at neutral because it is safe, stuns on normal hit and has a good amount of range so it catches a lot of whiffs.
Blackburry
Blackburry
Her Flamingo stance is good, but you have to be mindful of these key things:
She is at positive frames after her 3PK, H+KK, and 4K transitions, however since most of her attacks out of flamingo are slow you will most likely only be able to do her high kicks or 6K in stance on block.
Blackburry
Blackburry
The draw back of using the high kicks is that you can be easily crushed if your opponent is familiar with Sarah, so the safe things to do against someone that will try to crush her is to use her 8P+KH sidestep to evade linear crushed and then punishes them with any of her moves out of Flamingo.
Blackburry
Blackburry
She has one of the best stun games, since a lot of her moves are unslowescapable so go to training and see what she has in the stun game
Blackburry
Blackburry
Oh and I almost forgot that her 4P+K and P+K are also + FLA transitions.
Malfury
Malfury
Thank you very much, I'll take these to heart. The 6PK, isn't that a knockdown? So you mean that's good for punishing whiffs? I like using 6KP for a stun start sometimes. 6KP,4K,P2K,CB for example. Is 6KP really unsafe?
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