Free Step Dodge

P1naatt1ke1tt0
P1naatt1ke1tt0
yeah GGs, it's great to see that you've improved from the time when we first met! Is DOA5 your first doa game? You had the original 5, right? Anyway, I experienced my first kick from a lobby after beating everyone, but mostly people have not been TOO rude in there.
tokiopewpew
tokiopewpew
DOA5 vanilla was/is my first doa game as well as my first fighting game. I bought it about one month before Ultimate was released as my second game for the xbox360, wich I had for about one month at this time. Therefore, I'm not for so long in this milieu :)
P1naatt1ke1tt0
P1naatt1ke1tt0
What is important in fighting Bayman is to keep his tank roll in check. Since it can be hard to react to it online with a low grab, I suggest mixing in low, preferably tracking moves in your offensive mixups.
P1naatt1ke1tt0
P1naatt1ke1tt0
A low tracking move stifles the side tank roll every time, and so do tracking mids, although I'm not sure if all of them do. So, when you are on the offensive, incorporate lots of those in your mixups vs. Bayman.
P1naatt1ke1tt0
P1naatt1ke1tt0
I don't use the side tank roll as much as an offensive mixup... but still, if you suspect one is coming, you have to have the tools ready to beat it.
tokiopewpew
tokiopewpew
Yeah that tank roll. I've already suffered a lot from it when I played against SegataSanshiro on XBL (Maybe you know him). Since I'm susceptible to low attacks in general, I'm also almost never able to land a low grab successfully. Good thing Kasumi has a tracking mid combo that is relatively save on block, so I will try to use it more when I'm facing Bayman again.
tokiopewpew
tokiopewpew
Thanks for the tip, I did not know that the tank roll can be interrupted this way.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top