If youre fighting tina try to shake the stun, her MDT is very deadly and even if you low counter, her her tiger driver i believe its called does tons of damage as well. On the other hand she has a lot of mids?
WALL OF TEXT @Dr Snipe That therein is the problem. Most good Tina players I fight, a personal friend included, know what those unsafe moves are. They use them sparingly in lou of using one hit at a time. Since she definitely isn't slow.Especially considering they won't do more than 2 hits in one string. If I guess wrong, well there goes ~1/2 of my health. whether low or high for that matter.
She has a nice amount of crushes too. Mid crush as well as high. That is what normally gets me. I finally get a chance to attack and then nope, my move goes through her. This by no means I run into without a defense, just that it is there and does happen.
Lastly, her tracking moves. Some of her moves say they don't track and I still get hit when dodging. Especially her running "booty buster" and her back flip attack. The back flip I have more success, but I literally have saved replays of it turning in mid air to hit me anyway.
My guess is the side step was too early? It ho honestly doesn't track but if this was online anything can happen. Tina requires patients you can try and stop her but at some point the Tina player will mess up also zone her nothing frustrates a Tina player like bein out of range.
Also if you block the body splash or the butt bomb you can usually grab her DOAs guard breaks in a nut shell.....
Which are giving you problems?