Free Step Dodge

Corza
Corza
Is it Master's video? Because that's not basic stuff!
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DoANoob
What's the difference between this real frame data and this current one?
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DoANoob
@Corza its not one of Master's, rather its from the vanilla doa
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DoANoob
I'll post it in the media
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DoANoob
Actually it's already in the media. The YouTuber's name is forwardownforward
Russian-chiropractic19
Russian-chiropractic19
it might be referring to the fact some frame data in game is mislabeled
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DoANoob
Is this basic stuff or not? I'm still trying to get into this came data thing myself. I know @DestructionBomb was explaining it to me one, but I probably didn't pay much attention. :-\
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DoANoob
Lemme ask this at least. @Corza After version 1.04, has Momiji been buffed/nurfed since then? I don't really get it, but I decided to ask anyway.
tokiopewpew
tokiopewpew
As Russian said, it might refer to frame data that is is actually different from the pure numbers shown in the info.
For example, you need to add 2 frames for the animation startup to almost every attack to get the real amount of advantage you need to land it successfully.
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DoANoob
So for ex. Kasumi's neutral p. Rather it being i9 on startup, it's actually i11?
Corza
Corza
Honestly, I have no idea if anything changed about Momiji. I'm playing her the exact same way I did before all the patches. I think they only adjusted some hurtboxes, nothing more.
Corza
Corza
I just checked the video you were referring to. He just explains that you need add 2 frames to most of the moves (that makes Kasumi's jab 11 frames, correct), because the ingame data is 'incorrect'. Also it takes 1 frame to transition to crouching state.
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DoANoob
Aw so I guess that's nothing big.
tokiopewpew
tokiopewpew
You can test these "extra" frames when you set the AI reaction to block with fastest SE in training mode.

I'm not 100% sure if this example works with Kasumi too, but if you hit them with her 66KK (no delay for bound) on counterhit, you should have +12 advantage at least.
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