Free Step Dodge

iHajinShinobi
iHajinShinobi
There are no DOA standards, as fighting game fundamentals are universal.
Goarmagon
Goarmagon
Its ironic to me really because it seems that this game rewards controlling space more so than other 3d fighters to me. Kinda interesting that advanced movement isn't as ubiquitous here as it is in tekken.
iHajinShinobi
iHajinShinobi
It's rewarding because utilization of the environment in each stage plays a huge role in a match, and possibly match ups. That's why each stage is distinct to one another. Stage control as well as neutral control matters a lot in this game.
Jorian Tennn
Jorian Tennn
Thanks alot Hajin. Any other tips other than spacing/footsies?
iHajinShinobi
iHajinShinobi
Punishment; which includes both strike and throw punishment. Throw punishment is basic and essential in DOA. Strike punishment exists as long as something is highly unsafe. It also consist of whiff punishment.
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