Free Step Dodge

tokiopewpew
tokiopewpew
This actually sounds stupid, doesn't it? Especially since you were asking me about 'guaranteed' options in the next breath. Something guaranteed is always what you should head for and go with and in this case,your low is your guaranteed option to get out my pressure.
tokiopewpew
tokiopewpew
It is neither 'unfair' nor 'cheap' in any way to prevent me from doing 66PP. Every character has moves that aren't suitable for certain situation or matchups. And since the teleport options can only be stopped by i12 lows (where I'm not even sure if by all of those), this only means I'm better of not using them if my opponent has one and show's he knows about that.
tokiopewpew
tokiopewpew
owever, I can still use it on every other character that does not have a low with such speed. That means it's not a bug or something TN oversaw, it's just wrong usage by the Phase player. Same like you are better of not using sidestepps against Hitomi. When I have to play against a Phase 4, I always use 2P if they use 66PP > teleport, just to show them:
tokiopewpew
tokiopewpew
"See guy, Phase is not all about 66PP, it's not a threat for me, you need to find something else." And this is what the game is about: Finding a way to beat your opponent with the tools you have. If I want to have 100% guaranteed 66PP follow-ups, I would pick Kasumi.
tokiopewpew
tokiopewpew
But I do not, while being aware of not getting anything from 66PP landed. This is not a problem for me. Also, you seem to underestimate the factor of knowledge. 80% of the people I fight do not know that a low can shut down all 66PP follow-ups and even in tournaments, you can see that people do not know how to deal with Phase or other characters.
tokiopewpew
tokiopewpew
As long as my opponent does not know how to deal with my moves, I can use tham all day long, but if he shows he does, I can't blame him in any way. This is a major problem people have imo. They don't realize and use their free, guaranteed options for winning the match.
tokiopewpew
tokiopewpew
You say, MU mean nothing for you. So that means, you are okay with every tool these's characters have and you would play/fight them anyway. If so, why aren't you okay with Pai having a low that can prevent me from doing 66PP?
tokiopewpew
tokiopewpew
Sorry for my wall of text, but that's how I see these things. Oh and no, Phase does not have any guaranteed launcher after her SS P, since she is too far away from the opponent when it lands. Only option that is guaranteed to hit is 6P, even on fastest SE. However, SS K is always the better option because it's faster.
tokiopewpew
tokiopewpew
(Maybe we should start a conversation ;) )
Timasty
Timasty
1) I wasn't talking about guaranteed setups & throw punish.
2) Imo, her 66PP being only avoidable by a 12f 2P is a mistake. Sure you can show the world that it's a guaranteed strike but it just doesn't make sense. It'll probably get fixed in LR. If not, I will then make use of her 2P.
Timasty
Timasty
Up to then/now I bet they've seen her 66PP being stoppable by a 12f 2P and if they choose to leave it this way, then they will have their reasons and I'm ok with that.
3) Yes, MUs mean absolutely nothing to me. It's imo just an excuse. Call me stupid, knows-nothing-about-fighting-games, etc. but I don't care.
Timasty
Timasty
(How much frame "advantage" if not using her teleport after her 66PP? If you're then able to avoid / interrupt their 2P, I'd be a different story!)
tokiopewpew
tokiopewpew
I see. Well, everyone can deceide on his own what of the things the game offers/allows he wants to use or not. And yeah, we'll see what LR brings.
tokiopewpew
tokiopewpew
Not using the teleport after the 66PP guard break is -7 for Phase, so theoretically, she could use any kind of hold after it to catch attacks (including lows), but that's nothing special.
tokiopewpew
tokiopewpew
Also, trying to cancel after 66PP is clearly visible for the opponent (due to 50 frames recovery) so he does not even need to use a low then.
tokiopewpew
tokiopewpew
I should add that Phase is at +1 if she uses the teleport after 66PP without any attack (just free cancel). This is at least helpful against characters who do not have an 11 frame mid.
Timasty
Timasty
+1 after 66PP canceling the atk? Well that changes everything. I didn't even know Phase-4 was able to cancel. Why not use it more often?
Oh and is her PB a guard brake?
tokiopewpew
tokiopewpew
Yes, her PB is a guard break. quite unexpected you didn't know since I did it quite often when we played :D

Though Phase being at +1 isn't a real threat for Nyo, and even less for Pai.
Timasty
Timasty
Is imo a threat. I use +1s all the time whenever I pick Pai. P-4s jab's 9f, mid 11f, 12f low. You'll beat any speed. If you're able to interrupt your opponent (which thinks 2Ps guaranteed) you'll get a CH dealing like 130 dmg in total when things go well.
tokiopewpew
tokiopewpew
No^^
First of, Phase's mid is 12 frames, not 11. If she is on +1, her speeds are 8/11/11/. In theory, I would only get a payoff from my high jab, because:

1) My jab will beat out your mid and high in speed
2) Our mids tie in speed and damage, so we both just get a counterhit
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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