DoA's input buffer seems to be more forgiving than Virtua Fighter's.
I'm pretty sure in VF the game demanded that both K and G must be registered on the exact same frame and G must be released after one frame. This is a pain in the ass to do on Pad.
In DoA however. The game is willing to give you some leniency on how close you can Press K and H at near enough the same time....... this allows you to do the Sliding Technique you can find in Sly Bass's video..... I think you've seen it before.