Free Step Dodge

Hazard
Hazard
I usually PP at the beginning of the match or in neutral, but 8P I don't see how it would be good except for jumping over lows, and 66K can do just that, but launch.
DestructionBomb
DestructionBomb
I can see 8P as a potential stun extension. I might develop PP ideas from GBs, just a thought of course.
Hazard
Hazard
But couldn't you just get away with P?
samuraihachi
samuraihachi
8P? I always thought of that move as kinda useless. I don't believe it was any good either in VF5:FS. Also 8K jumps over lows and launches too.
DestructionBomb
DestructionBomb
The thing I like about PP is that it retracks if timed right, It can even catch Bayman and Hayate if they perform their special step. What I also like about PP is that it's a string and provides a hold bait since Akira is out of recovery if it lands in a stun, they have to hold the last punch instantly to get out of it.
DestructionBomb
DestructionBomb
However you are correct that you can just toss a P and do whatever since the advantage is high from a jab stun anyway.

8P can actually stun the opponent believe it or not if performing a low WUK. Has to be timed almost perfect for that to happen though, (probably won't be consistent enough to get it right, even I wouldn't try to attempt this..but I would go ballsy just to try I suppose)
DestructionBomb
DestructionBomb
But I can see 8P being tossed after a jab to expect them to either hold mid etc.
DestructionBomb
DestructionBomb
Good point @samuraihachi . I've watched a few in the past along along with those JPN heavy hitters that use him in that game yet I barely see them use it at all either.
samuraihachi
samuraihachi
Now that I think about it, didn't JC Akira use PP a couple times during his matches against E-mann. I remember it and it stuffed quite a bit of Helena's bokuho attacks.
Heikou
Heikou
236PP is also pretty great, but I don't know how often you use it. People generally forget about it, though.
Hazard
Hazard
@samuraihachi He did, he used PP quite a bit, actually. And while 8K does jump over lows and launches, 66K still has the K followup just in case someone wants to mash.
samuraihachi
samuraihachi
Yeah that's true. I've stuffed a couple of low WUKs with 66KK. I think the second K wall splats too, so it becomes really good near a wall.
DestructionBomb
DestructionBomb
Yeah JC did, even after 214P because PP can catch Bokuho duck since the last punch mid is true.

@Heikou is correct, I neglect WR6PP because I tend to forget he has that. It's like Raidou's 4H+K or Leon's wake up mount throw. I always forget that they have they them. Not to mention that WR6P (First hit at a certain distance cannot be thrown.)

8K is another one, good catch.
DestructionBomb
DestructionBomb
In fact, @Heikou @samuraihachi @Hazard you guys are giving me hope to try these moves now. You can probably toss 8K after a really deep stun from 1P or 4P+K. Imagine tossing 1P at maximum red threshold and you do 8K. Like who's going to expect that since it's a launch that isn't a mid.
DestructionBomb
DestructionBomb
Alright you guys got me. Going to use PP, 8P, 8K and WR6PP. I will have proof!
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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