You won't be able to use her PL too often, but her options that I discovered can be used after the Ii Clan stance ends actually can do more damage than the simple kick throw follow up. But the timing is tricky and you only have one shot
I honestly can't remember, I found so many good options, but I think it's KK>KKKKKKKK, and it did 117 damage. If that's not it, it's somewhere in the sample combo section in the guide I made I believe
No, you have to do it JUST after the stance ends so she'll do her regular KK. The timing is sticky, but it can be done just after the stance ends. It's more reliable imo than using her 6H as a way to make a no timing juggle.
That would be so useful! but then again, they'd have to nerf her delay in the stance, Nao can hold out and delay for a long time which to me is a plus to the stance, albeit a risky one.