Free Step Dodge

DestructionBomb
DestructionBomb
You can perform a 2P into a standing 46P right away without performing the palm. In neutral for example, you can probably trade the old VF standard 2P > 66P on block and replace it with 2P > Standing 46P by inputting 486P/496P. You hit the top two together. Not only are you replacing the -5 from neutral situation but you are at advantage here for replacement which is +1.
DestructionBomb
DestructionBomb
If you tried to do this with a standard 2P and then waiting until you stand back up you will lose your advantage during trade scenarios because you waited to "get out of crouched". Which the opponent can beat you out in between buffers.
Darkslay
Darkslay
It's not easy to do, at the beginning I was only getting palm or 23_6P, it does work though, 46P is still 2 frames slower than 66P though, so you have to use it sparringly.

I was messing with 632146P as well, that's the input I use for Jann Lee's instant Dragon Knuckle, it works as well, so you might wanna try that.
Darkslay
Darkslay
I also find this tech makes his 3P+K fantastic again, since you can buffer the 46P the same way as a 2P, so essentially the only risk you have is getting held after landing a 3P+K. But as with all things Akira, it requires heavy execution. Nice find, DB.
DestructionBomb
DestructionBomb
@Darkslay @samuraihachi It's a conditioning factor. The initial purpose here is that you skip the regular 66P from a read into forcing the opponent to block because the player provided the thought from the opponent for the player going 2P > 66P. You force the opponent into believing you went for this. SS is an issue, however that is from a read. Not a guaranteed.
DestructionBomb
DestructionBomb
Unless you want to be -5 again and trying to fuzzy off the net, which is random at best playing via modem. Way better usage with 46P. The issue is the buttons here, bad buffering can also be in play that's not even in AI practice.
Darkslay
Darkslay
Even that can be mediated, having them condition could also mean they'll SS or hold mid next time you do it. Again, let's not forget, Akira's jab, his fucking i10 jab, is also +1.
Darkslay
Darkslay
As i said previously, you mainly want to use the 46P to get a reward regardless of hit or block, P and 66P are what you want to use to keep people in check, if they get hit with the 46P, next time they'll try a more elaborate way of dealing with it, such as crushing or backdashing.
DestructionBomb
DestructionBomb
2P > 66P can also be read. Still doesn't process the thought here. The thing with the jab is that it provides immediate instances where 46P provides guaranteed damage if they decide to mash unless you want to score CH jabs.
DestructionBomb
DestructionBomb
66P is a standard mid where buffering comes into play here whether or not you will trade mids with an opponent who consists of a i12, yet still does not provide instant trade because the one with the higher damage will always wins, which varies from opponents here.
DestructionBomb
DestructionBomb
This is more of a priority function to condition your opponent to stop offense entirely because guaranteed damage still follows. A jab will not put them in a stun but merely convince them to keep blocking or crush your follow ups because you went for the jab. If you wanted the jab, you may as well do P > 2P since it's a more reliable function than a 2P > P.
DestructionBomb
DestructionBomb
In short, you are more opted to get blown up for going straight to the jab because you will stun locked from a crush scenario unless it's regarding to heavies or jabs that are i11. Jabs also require you to stand back up, which is opt to removing your crouch phase and not even guaranteed advantage on safe bet. Which is why P > 2P is much better than 2P > P. You are adding more frames that are not needed.
DestructionBomb
DestructionBomb
Overall the concept applied is merely pointless as this varies from opponents, which is not even guaranteed on your favor. 46P however is an underrated move that may convince the opponent to hit buttons because these are moves you do not see often on block. If the opponent doesn't hit buttons? Great, you are still advantage on block similar to a jab.
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