Free Step Dodge

Keved
Keved
Just a question on MGR. Are the bosses as epic as they say & how much QTE is there in this game? I can't base my play on much just from a demo. Cheers champ.
CyberEvil
CyberEvil
I really enjoyed the most but two of them were not well designed. Unfortunately the final boss is one of those. There is some QTE but it's generally intuitive and mostly just in boss fights. No weird button presses as it's all very contextual. The dynamic music in the boss fights really sells them.
Keved
Keved
Yeah I've been listening to some of the boss themes on YT, very good stuff. Cheers for the response, i appreciate it.
bingsoo
bingsoo
I'm considering DmC in the near future.. would you say that's any better than MGR?
CyberEvil
CyberEvil
DmC is better than MGR simply due to the higher difficulties in DmC being more rewarding and actually playable. MGR's camera issues (keep in mind I've always defended camera systems in action games up til now) literally break the game. The first boss in the prologue is damn near impossible without sheer luck thanks to one-hit kills on you and weird auto-targeting from Raiden with and without lock on.
CyberEvil
CyberEvil
The camera keeps going to Ray's head and it fucks it all up.
bingsoo
bingsoo
Hmm.. it sounds like the camera acts differently according to difficulty; I don't remember it behaving like that in Hard. I wonder if they can patch that..
CyberEvil
CyberEvil
Yeah I had no problems until then but it happened for a good dozen deaths in a row on Ray. Camera acted like it was locked on the head and Raiden would often rapidly change targets. I tried actually locking on to a leg and it would do the same thing. Eventually just gave up. Bug, maybe, but it was off-putting enough to turn me off of the mode.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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