I don't want to deal with balance patches that are 7 GB in size, so no Unreal Engine DOA, ever, please.
@Sotherius If its bigger than 1GB... its not a Patch/Update. It doesn't take that much space to adjust Frame Data and Hitboxes.
I know right, that is what is supposed to be, but on SFV for some reason, balance patches, without content whatsoever attached to them, will take 7 to 8 gbs, and that is a UE 4 game.