Unsure how to deal with wake up kicks? Take your pick!
0:02 Block
0:09 Throw punish (Only the low kick can be throw punished)
0:17 Whiff punish
0:34 Evade
1:21 Crush
3:18 Hold
3:29 9PPK combos
4:40 6KP combos
5:49 214P combos
7:16 66K combos
8:27 9K combos
11:22 Low hold combos
12:50 Mid hold...
I don't have problems with the Oki game of DOA. I've spent enough time in the dojo to know how to take advantage of it. And since Tekken was mentioned, I hate the ground game in it, it's pure bullshit how you can get launched while you're on the ground.
Anyways, the changes I would love to see...
Funny, I was just thinking about playing through the story mode and talking a bit about each of the characters as I progress. But my idea was to do it in my language, because there aren't many players in my country, as far as I know.
I think there will be a session tonight at 6pm EST. I don't know how many people will be attending other than me, but if there's a free spot, I'll send an invite to you in case he misses your post.
Hitomi's pressure can be ridiculous, but it's not THAT hard to deal with her. Rachel is pretty much harmless if you keep holding mid punches. Marie Rose's BT throw is the biggest bullshit of this game.
Thanks! I'm happy if I inspired you to come up with your own stage combos. It's my mission to change people's opinion on Momiji. Too many people look down on her because of all the online Tenku spamming.
Posting it here as well, maybe some people missed it or didn't check the media library. I have a couple of other videos on my channel. Strictly Momiji stuff. :)