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  1. V

    Zack in DOA 5

    That doesn't combo.... The basic mix up there is 3p sway p+K or 236k. If you use p+K in your combo he'll cb in 3.
  2. V

    Zack in DOA 5

    at first i thought it was just a typo but you've spelled my name wrong mad times, its Hatrify lol
  3. V

    Combo Throws

    exactly why this thread exists, cause clearly thats incorrect unless the computer is cheating lol.
  4. V

    Combo Throws

    Of course i know people arent gonna break with just frame timing every time. Im just wondering if its possible for any character to hit a combo throw against a just frame break or if the defender always wins.
  5. V

    Zack in DOA 5

    zacks 2kpp causes serious stun if you hit in water or CH you can 236k CB right away. And his 2k on ch/water/in stun doesnt cause that useless fall down stun anymore you get whatever followup you want basically.
  6. V

    Combo Throws

    So I set the computer to fastest on throw escape and go to practice my combo throws and it seems like its not possible to connect them. I've only tried with 3 characters(zack, tina, mila) and 4 different combo throws, but I suppose this means if you break on first frame possible the tie goes to...
  7. V

    Zack in DOA 5

    the patch slowed down his blanka ball big time. It's now 22 frames instead of 9, i guess that was the overpowered move they were talking about nerfing in mystiks interview sigh. still a very usable decent move tho
  8. V

    Zack in DOA 5

    4f+K and the pp6pk version also cause sit down stun on NH. The string version may be useful cause its safe now and you may catch people trying to crouch/counter the sweep ender
  9. V

    Zack in DOA 5

    Ya it sidestepped but if use the designed attacks out of it you'll get tracked and it has bad recovery but I guess it can get used. I think you're better off just doing sidestep p after if u wanna step.
  10. V

    Zack in DOA 5

    Thanks for the tip on p+K it doesn't quite build max but it builds it 1 hit away which is better than all his other attacks including CBs.
  11. V

    Zack in DOA 5

    You are incorrect he doesn't get 9k, he does also get 6p tho
  12. V

    Zack in DOA 5

    Well I haven't given up on him just my preliminary thinking is other characters will make better use of the system. For now I'll just keep posting everything I find. And he doesn't get absolutely nothing for a 6throw he gets pp for an extra 21 damage.
  13. V

    Zack in DOA 5

    Only you can decide if a character is right for you. I'm gonna keep playing Zack no matter what but if I don't like him competitively then I'll be playing other characters as well.
  14. V

    Zack in DOA 5

    His only usable sit down stun is off back turned 4k, air walk is the only other one. He's also lost some juggle ability and damage. I don't think he's terrible, but he just wasn't given anything to take advantage of the new systems other than 2CBs. I feel like most characters will have better...
  15. V

    Zack in DOA 5

    I don't think 2p duck will be very useful, he transitions pretty slow. But 4k is now -1 on block so he can go into duck after and press p+K new high launcher and it'll CH anything except high crushes. If blocked tho its -13. So he has a legit mix up after a blocked 4k with duck p+K and p...
  16. V

    Zack in DOA 5

    I don't think he's good. I forgot to mention that they removed the best change that they gave him in the gvn version. He doesn't get shit after 6throw
  17. V

    Zack in DOA 5

    Blanka ball is really fast it comes out in 9 frames does 50 damage, and 62 on ch good range, guard breaks back to neutral on block and goes through counters. It can be punished after its countered by long range moves -28. I can't speak to well on his damage output cause I don't know what anyone...
  18. V

    Zack in DOA 5

    His 4f+K is -5 on block now. And so is the string pp6pk. F+K split kick is +3 guard break. His p+K was already safe before but now it's - 1 so you can beat 12 frame mids with jab. Highs no longer have priority over mids so u can't beat 11 frame mids. His old launcher 1p is changed to 214p and is...
  19. V

    Zack in DOA 5

    Ya you can do pp duck but it's not safe to do on unless they're in stun. I'll be a Lil more specific about why I said it takes longer to build stun. In doa4 he had several moves that counted as 2 hits towards a stun, the main ones being 6k 66p and 236p. In this game they only count as 1. However...
  20. V

    Zack in DOA 5

    Nope at least ppk is still unholdable but 6pk gets so much more use, it's stupid that they changed that. Ducking is only a Lil more useful than it was in 4, all he got was the new high launcher p+K. And 4k doesn't stun on NH anymore so you'll have less chances to enter ducking safely. They also...
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