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  1. crapoZK

    DOA6 Gameplay Thread

    Tbh, you can usually feel things out for SC so frame data in that game really isn't an issue, I'm a somewhat-competent-at-times scrub at that series but I love playing Maxi and will tear things up because he's the only thing I know about the game lmaoooo My experience with SC is basically the...
  2. crapoZK

    DOA6 Gameplay Thread

    Not to mention that there is a "Move Details" display that you can use in every single mode bar Story and Online that literally tells you every single detail about the move. EVEN THE REACH. You only had to go on the Japanese DOA site in like DOA2 through 4 to figure frame data out like that...
  3. crapoZK

    DOA6 Gameplay Thread

    Not going to be replying to much but: I should go see a doctor and tell them that I play DOA5 once a month then. You know you don't care about my wellbeing in the slightest. Lord. I still don't see why you need to speak to me like this. We were never at any point in this thread arguing...
  4. crapoZK

    DOA6 Gameplay Thread

    Please dead this. This 2-way, 1-way, 3-way, 4-way, 6-way, hold discussion is so damn pointless, you might as well wait for DOA7 to make that proposition. If i'm going to keep it MAD real, it's not happening. This is why I ONLY said it would make sense to make critical holds cost meter in DOA6...
  5. crapoZK

    DOA6 Gameplay Thread

    Yes, I'm a drug addict that needs help because I used to enjoy doing a thing you don't like to do. Nobody here is insulting you and yet this is how you reply to people. I'm the one that needs help yet you attack people who just want to talk to you. cmonBruh I was hoping that I quoted a post...
  6. crapoZK

    DOA6 Gameplay Thread

    FRs look nice too lmaoooo Possible uses for Fatal Rushes: Flash Mash (obviously) Use one S attack in stun to guarantee launch Whiff Punisher Used in combos Bait for enemy to waste meter Easy combo into Break Blow The strings are kind of a mixup in itself. If I hit the first one will I stop at...
  7. crapoZK

    DOA6 Gameplay Thread

    Nah nah I believe you in saying that FR will be a viable tactic in high level play (If that's what you actually mean. If you do mean this, it was phrased horribly). Shit, even I'm gonna use it. But you saying that high level play suddenly will become reduced an SSSS fest just isn't true...
  8. crapoZK

    DOA6 Gameplay Thread

    Huh?? What?? That's definitely not it chief. This man was pressing every single button on his pad manically and you want to say a pro will do the same? LUL And if that is the case, why is it only DOA6 that they can do that on? Because the guy who was mashing was only doing 5KKK with Jann Lee...
  9. crapoZK

    DOA6 Gameplay Thread

    I'm slightly pressed that you chose to reply to this one bulletpoint that wasn't aimed at you instead of that fat bible of text I wrote replying to your propositions lmaoooooooooo please don't do this to me You don't account for that because that's a scrub playing. You could use this same GIF...
  10. crapoZK

    DOA6 Gameplay Thread

    I already have cooked up multiple ways to use the autocombos to bait people into doing certain things, but y'all just gonna have to wait until I start bodying scrubs online with these pre-Day-One strats lmaoooo.
  11. crapoZK

    Lets talk about redesigns

    79 pages of back and forth??? How does a community speak about ONE thing for short of 5 months bruh? Are we that bored? It seems to be that every time we get over the topic of fanservice and breasts, someone has to bring it back up and then boom, 3 pages of titty debate. It's tired you man. On...
  12. crapoZK

    Damn son, the bots are coming.

    Damn son, the bots are coming.
  13. crapoZK

    I am the formatting king.

    I am the formatting king.
  14. crapoZK

    DOA6 Gameplay Thread

    Didn't need to edit it on the old post. Here's my shtuff. Skip to TL;DR if you not ready for this WALL of text TL;DR: I like the idea of critical holds costing meter. Noting it. Don't make holds 2 way Teach new players the fun way and not the technical way xD People need to put the work in...
  15. crapoZK

    DOA6 Gameplay Thread

    Didn't have to use that language truthfully but go aheaddddd You had some good points there tho. I'll edit my response in soon. Stay tuned.
  16. crapoZK

    DOA6 Gameplay Thread

    Sadly I didn't catch any. There was BARELY any Bayman footage too so it's kinda trash. People were more interested in finding Marie Rose and Honoka tech. I'll post what was on twitter in here and credit the posters.
  17. crapoZK

    DOA6 Gameplay Thread

    Had to do it to em xD Yeah CBs needed to go. Definitely couldn't have made a return with the inclusion of Fatal Rush and the whole Break system. Lmaoooo give would be "GHOAD" meaning Get Hit Once And Die instead of DOA lmaooooo.
  18. crapoZK

    DOA6 Gameplay Thread

    Summarising and trying not to be biased about a single thing in this argument that has randomly formed in the thread: They've shifted the game a lil so that neutral doesn't look like a damn Stun-Hold festival and I'm for it. Ground game is still untapped. Can't complain about something...
  19. crapoZK

    Probably her push attack tbh, I was tired xD

    Probably her push attack tbh, I was tired xD
  20. crapoZK

    Diego has a backturned Break Blow launcher? Dangerous.

    Diego has a backturned Break Blow launcher? Dangerous.
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