It's DoA6's engine, designed for DoA6, with everyone else adapting it later. Pretty sure those 10 months were just asset porting and gameplay changes. If you want to reach for a 'fuck up' (undesirable, unfortunate,) in terms of 6's lifecycle, the Square contract for NT was probably more...
And all of this is relative to the absolute killing you can make by chucking out a gacha game or two... Remember, TN currently have three gacha games featuring the DoA cast, out there. Two of which are pure profit licences, and don't even require development investment.
When your core IP is a...
I mean... not really. You do what pays the bills, right? Churning out the same old tired-looking IPs leads to stagnation, and slowing profits. New engines and IPs combat that. Keeping games in the oven until they're perfect whittles down the profit margin, which makes no sense if the playerbase...
KT spent a tonne on their new in-house engine and some risky new IPs, and has been desperately trying to recoup the costs, is what I've gotten from the time since Nioh/Toukiden went out. Lots of games pushed out of the door early, lots of minor iterations marketed as new titles, lots of external...
Jason followed up with some of the people he interviewed, once the article went out. He was also contacted by other Bioware staffers who he hadn't. The general mood after Bioware's response was one of dismay: https://twitter.com/jasonschreier/status/1113254146067402752
Bioware's response, which was released only 16 minutes after the original article, is damning: https://www.polygon.com/2019/4/2/18292304/bioware-press-response-anthem
Clearly nothing likely to change at either studio, anytime soon :/
Jason's investigative reporting is always top notch. A common misconception with Anthem is that EA mandated that Bioware use Frostbite for it, which wasn't addressed in this piece. EA didn't - Aaryn Flynn made that call all on his own, something which was covered in a previous Kotaku podcast in...
I'd be good with that. I'd be good with sidestep attack coming off the meter, too, so it can't be spammed without penalty.
Not sure if holds in general changed from 5 to 6, but I do reach for Break Hold a fair amount, out of a lack of confidence in execution with normal holds. And that's on...
I've chaperoned a few lady-gamer friends in the UK over the years, and it's been a mixed bag of experiences. I can't tell where you're based, but wouldn't expect much different regardless, unless the organizers/hosts were openly marketing themselves as all-inclusive.
Take a friend if you can...
Shimbori spouts a lot of crap about a lot of things. VV is a cash cow. We'll almost certainly see one of the girls added, because $$$. KT must have a tonne of R&D to pay off, or they wouldn't be chucking stuff out the oven door so undercooked.
TN really should find a proper PR face for the main...
Can we not automatically presume it was something they actually went out of their way to achieve? For all you know, it's nothing more than a mismatched network protocol, where lobby code is already on 1.03b, and not compatible with 1.03a. Why would they maintain lobby compatibility for an...
Mechanically, it's a really strong start. It watches better as a spectator. It's fluid and fast, to play. Grapplers have a place amongst the top end again. And while the meter isn't my first choice, it makes for some great tension moments.
Content and polish will come soon enough. It's worth...