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  1. Tones

    KOF styled DOA play? This could be interesting http://tinyurl.com/lg8lhfu

    KOF styled DOA play? This could be interesting http://tinyurl.com/lg8lhfu
  2. Tones

    LOOKING FOR DETAILS... List and details of tournament players, active and non-active.

    The community does need to back me up on this one for me to spend time doing this. I'm still very keen on seeing this fruit.
  3. Tones

    Dead or Alive 5 Weight Classes

    Brad Wong is definitely different in the air than the others listed next to him. Feels heavier.
  4. Tones

    Online now: 103 (members: 30, guests: 73) =)

    Online now: 103 (members: 30, guests: 73) =)
  5. Tones

    General tactics against characters

    Got any videos of the losses? Ayane's - the toughest match up out of the three IMO. Focus on pressuring with your mix ups and crushes close up. Helena - She's fast with her mix ups. Try to not get into her close up game. I suggest look to get hit out of BT f+k and HS. Lei Fang - She's slow...
  6. Tones

    What's your opinion on a KOF style competition play?

    Match up will play out like so... 3 character team layout per player. The main idea behind this is to make another style of competition format/play which will allow the game to look and feel more dynamic. In doing so it will test a player's competitive skill based on basic fundamentals...
  7. Tones

    "Let's Move!" The Lisa Video Thread!

    Try doing that with pad. Synce, must be.
  8. Tones

    "I'm coming!" Ein's general discussion thread

    33k 3p 33p+h here we come!
  9. Tones

    "I'm coming!" Ein's general discussion thread

    His power blow animation says 1 thing about him "I don't need to hit more than a few times to win". I sense a lot of 4k and 3kk coming our way =). Mid then high mid. Nothing new.
  10. Tones

    DOA5U Needs to Return to the DOA++/DOA2/DOA3 Style Stun System

    Less for work a larger stun. Think critical bursts, and more need to sooner counter/stugger. Slightly larger pay off for less risk from the attacker. Less pay off for for the attacker if the combo is dropped or the defender counters/stuggers out of it.
  11. Tones

    DOA5U Needs to Return to the DOA++/DOA2/DOA3 Style Stun System

    This is DOA5; so what. Other than nostalgia, who cares if the combos/juggles from DOA 2 3 or 4 work or not. I'm interested though about what Mr Wah stated... What are the draw backs from initiation attack not build threshold?
  12. Tones

    Famitsu: Ein and Jacky (VF) enter DOA5U with New (Returning) Stage

    DOA2U had some beautiful stage. What comes to mind is Aerial Garden and which ever stage this is... http://images4.wikia.nocookie.net/__cb20100404004930/deadoralive/images/0/0d/Einhuge.jpg Other than that, something like Forest, and Naassu would be good for game-play value.
  13. Tones

    [May 17, 2013] BAM5 - Battle Arena Melbourne 5th Anniversary May 17-19 (Melbourne VIC)

    You see me walking off in crutches halfway through.
  14. Tones

    Question about balance

    High mids are nothing new to DOA. I don't believe he's balance or even has enough compensation. He has very decent mid and long distance game, but he suffers from the same drawbacks he had in DOA4, a bad close game. His speed sucks, and his attacking options in close suck. Aside from BT 2p+k...
  15. Tones

    [May 17, 2013] BAM5 - Battle Arena Melbourne 5th Anniversary May 17-19 (Melbourne VIC)

    Check my facebook to help you realize. It's in my profile.
  16. Tones

    http://youtu.be/SN7pOigZ5nI BAM re-cap including chopped interviews between Berzerk!, myself and...

    http://youtu.be/SN7pOigZ5nI BAM re-cap including chopped interviews between Berzerk!, myself and Bigboss.
  17. Tones

    [May 17, 2013] BAM5 - Battle Arena Melbourne 5th Anniversary May 17-19 (Melbourne VIC)

    http://novede.com/2013/5/19/battle-arena-melbourne-5-pictures
  18. Tones

    [May 17, 2013] BAM5 - Battle Arena Melbourne 5th Anniversary May 17-19 (Melbourne VIC)

    https://www.facebook.com/media/set/?set=a.10151451852353458.1073741857.305184743457&type=3 photo
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