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  1. TakedaZX

    Any videos of Hayate?

    I like how you're making use of standing K in the neutral game. When I thought about it, I kind of thought of it as a change up to 3K in a way. I mean you know how I'll wave dash into a 3K as Hayate but thinking about K being used that way kind of makes a sensible choice too. Standing K...
  2. TakedaZX

    Takeda Chronicles 1: Back in the Game

    Recently picked up the game again seriously. I've been mostly working on adding Hayabusa to my arsenal again but considering I had time, I decided to mess around with Hayate. One thing I've been really working on is spacing and whiff punishment. It's a lot easier with Hayate than someone like...
  3. TakedaZX

    Any videos of Hayate?

    Lmao yea man. I felt so G.
  4. TakedaZX

    Any videos of Hayate?

    @Tenryuga you like that finish?
  5. TakedaZX

    Any videos of Hayate?

    I'm getting back into the game so I'll be uploading as well. I'm just playing like garbage right now though.
  6. TakedaZX

    Been giving Hayabusa more time. Seems that he has actual combos off of his adv low punch hold...

    Been giving Hayabusa more time. Seems that he has actual combos off of his adv low punch hold and the damage becomes real at the wall.
  7. TakedaZX

    DOA5U ZACK vs HAYATE (TEN)

    No Ten... you're GDLK. :c
  8. TakedaZX

    Balance DOA6 Wishlist

    The main things changed in the system were the guaranteed damage/stun system mechanics, frame advantage on guard, and the addition of the sidestep system. If anything, sidestep weakens his ranged game since multiple moves can be free stepped to his back (214p, 214k, 236k especially at their tip...
  9. TakedaZX

    DOA5U Hayabusa(MASTER) vs Hayabusa(Me)

    Master has really revolutionized Ryu in this game. There's so many sick combos and combinations that people didn't use before coming out now and I just love it.
  10. TakedaZX

    Balance DOA6 Wishlist

    I like the idea, but I see more so Nakiryu than the Raijin. It would flow much better overall but for him to get 3 advanced holds for kicks... idk. It'd probably be fine just for 46H. @Allan Paris "Hayate has a larger arsenal of keep-out and get-in tools in DOA5 and DOA5u." He does, but in...
  11. TakedaZX

    Balance DOA6 Wishlist

    Yea which I can agree on. Assuming the launcher was brought back, it is silly to give him 3K and H+K into it. Less so for H+K but definitely for 3K. But something like 9PPP/9PK/6PPP, I told you my reasons behind those pertaining to Ein. It wasn't necessarily look in the direction of buffs, but...
  12. TakedaZX

    Balance DOA6 Wishlist

    The keyword in your claim is [usually] 3PP in the case of Gen Fu has a more consistent crush on 3P and he's in crouching status for 33P/3PP so he's still evading highs better. It isn't DOA4 3P+K but it's still really good... and we know what 3PP offers on CH+ for Fu yet he's still rocking +5 on...
  13. TakedaZX

    Balance DOA6 Wishlist

    "So they nerf him and your answer to that is rebuild him to fit your needs? How about finding a middle ground to what was nerfed that may not have needed it." That was the original plan. I admit somethings were out of line, others not so much. I can't think of any reason that 4H+K [needed]...
  14. TakedaZX

    Balance DOA6 Wishlist

    @Allan Paris I'll agree on a few things. 1. Hayate doesn't really need "buffs" and my list consist of wants and not needs. If that is your point... let me give you some examples of why that fails. But don't get it confused. Hayate is still my point man... I'll still play this character until...
  15. TakedaZX

    Bayman Tips and Tricks

    That Knee launcher is pretty sick. I haven't seen enough people play him to know it exist but... hell I might buy Bayman.
  16. TakedaZX

    Balance DOA6 Wishlist

    @Allan Paris I wasted time writing up a whole argument but only 4 things need to really be said. 1. You didn't really read the list (again today) did you? If you did then you probably wouldn't have considered it a "reconstruction" of a character overall considering hardly anything is really...
  17. TakedaZX

    Balance DOA6 Wishlist

    Well I altered it again. Most stuff was cut off. I'd like to improve him as a character but most people seem to share this "minimalist" view which I find a bit annoying. Nothing I ever suggested put him to a point of being "unbeatable" but while he still wouldn't be "Gen Fu good", no one wants...
  18. TakedaZX

    Balance DOA6 Wishlist

    Fair enough, but there didn't seem to be too many beyond 9PPP and etc. That's understandable for those but for the others, I don't see them as much of a problem. It's more so building on what he has. He seems a little incomplete in my eyes, but that's just me. It was already discussed (but not...
  19. TakedaZX

    Balance DOA6 Wishlist

    Understandable, though there's is a bit of a disclaimer point out the moves that are actually important over ones that could show up later along in the games. These moves that are considered important are double starred. 4H+K, 2KK, and 1PP wouldn't really apply to him becoming a rushdown...
  20. TakedaZX

    Characters Eliot in DOA6(U,AE)

    Eliot already has some good moves though. He's just highly underestimated because he has shitty properties. If 6P was 13i things wouldn't be so bad. If 8p and 66p were a frame faster as well, then he could have some real options off of his parries because that's ALL he really needs. Extending...
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