1) She slapped the fuck out of Eliot 2) http://vignette4.wikia.nocookie.net/deadoralive/images/2/25/DOAD_Ayane_Eliot_Smack.jpg/revision/latest?cb=20110305101439
I've been thinking really hard on how to reply to this thread for 2 whole days lol. DOA has amazing stages overall so I couldn't make up my mind, but if I had to pick one it would probably be:
DOA2U Aerial Gardens. It has EVERYTHING.
This is an extension of my "PL into 8H+K = guaranteed force tech" thread: http://www.freestepdodge.com/threads/pl-into-8h-k-guaranteed-force-tech.6565/
There's a way to land Jann Lee's 8H+K "twice" during a juggle, which will result in a guaranteed Force Get-up on any roof-less stage and weight.
Just for your info, the damage itself isn't too bad. Hitting 8H+K like that deals the same damage of juggling a Dragon Kick (236K).
video 2...
ho deciso di chiamarlo così il "costume" perché i primi 2 individui a cui ho mostrato le immagini hanno reagito chiamandolo "snowman" rofl
È per 1.08A non 1.08. Non dovresti più avere problemi ad aggiornare il gioco, visto che ora è gratis su Steam e puoi scaricarlo e aggiornarlo direttamente da lì
Holy shit I may have found a plausible explanation for the inconsistent launcher heights on Jann Lee. God only knows how many other situations may be affected by this.
In the DOA series launching opponents during their "pre-jump frames" will result in super high launchers like in this example...
dettagli por favor
sì nоn реsа nіеntе е nоn dіsturbа vаі trаnquі
¿QUÉ? DETTAGLI POR FAVOR
già
EDIT: anche se in effetti potremmo provarlo online, con tutti e due che usano lo strumento con gli stessi numeri impostati, magari così funziona lol
does anyone actually have a concrete contribution to the improvement of their code other than "amg teem ninja fix lag" uhueahue
try calling rooms something like "Europe only" instead of "Fighting Online!", may help
@Sotherius you said that:
- Killer Instinct has excellent netcode
- yet you...
Actually yes you missed something I have included them.
Running "CharacterUnlocker.ahk" and clicking on the Instructions button will tell you to read the bottom of the "documentation.txt" file which is where I listed the ID's
Here's an indepth video showcasing various details of DOA5LR's Story mode non-playable characters, a glitched "headless Kasumi" and Tag manipulation.
You can explore these characters too by yourself through the Character Unlocker tool I've made. A download link and more information can be...
This is the place where I will be providing downloads and updates for my 4 DOA5LR tools. They're open source, written in AutoHotkey and built for the PC Steam version of the game.
DeadOrAutohotkey
(click image to watch video)
DeadOrAutohotkey aka BusaBot is a fighting game bot created to...