For Firefox users, I recommend using Image Search, I've found several instances in which Google did not find anything with a Reverse Search but TinEye and other services did. Pretty badass extension.
The Steam logo hasn't appeared in many previous trailers (e.g. Flower Set) but we still (partially) got their contents.
PC got the last paid DLC character (Naotora Ii).
SteamDB shows that the PC port is not yet abandoned (last unreleased update 18 hours ago)
So the hope is alive.
1:39 > 1:46 of the Honoka video, lmao
I think you're doing fine, maybe you've missed some throw punish opportunities but you use brad anyway so it's not like you have to care just keep striking lolol
holding any direction that involves Back (1, 4, 7) will prevent that from happening because you're perfectly keeping track of the enemy, try setting the Training Dummy to FREE STEP LEFT/RIGHT and see by yourself
I don't know about LR but I do that on 2U on half wall stuns because of how long and predictable they are.
https://u.pomf.is/nxtahk.mp4
This makes the opponent potentially rise forward instead of backward, which means no ground strike invincibility, which means 2P is more likely to land.
You don't have to take my word for it, test it and judge by yourself, because you know, the reason that "myth" has spread so much is probably because so many people parroted the same thing without verifying it. TRUST NO ONE.
No it's the opposite, if both input the followup on the same frame, the defender wins and the throw will break.
www.freestepdodge.com/threads/timing-of-combo-throws.6168/
I just wanted to thank you for sharing all that great tech on your YT channel. You're the biggest DOA lab monster I've ever seen and I love it!
For those who read this, here's the channel: https://www.youtube.com/user/shinsun0000/