Here's the offline casual stream archive from VF5 sessions at UGS: http://www.twitch.tv/ugslive/b/326617056
Lot of character variety even though first hour and a half are two same players, one in particular Kenny got 16th at EVO (GO MASS!) Also got an hours worth of KOF13.
Stream Archive from last Friday with some of the Tekken regulars: http://www.twitch.tv/ugslive/b/325665435
The PS3, Hauppauge, and XSplit don't play nice with each other for some reason >_< the audio's outta sync so I suggest turning audio off . . .
I have now been named TO for THE FIRST DOA5 Tournament! (This one technically counts as a major :eek: ) Hopefully I can get a lot of support/turnout to put top 8 on stream.
I'm gonna do my best to stream matches from UGS twitch account.
:ayane: :kasumi::hitomi: Kokoro in that order, If Sarah feels right, and gotta see what Mila brings to da table.
But Ayane is my primary from the get go.
By other fighting game training modes it was sub par.
Wah gave me a few "tricks" for 3.1 during his visit, but coupled with the new overall game system this was a much needed addition.
Uhhh, I think we should see how they affect actual gameplay before jumping the gun.
Tag PB's could also have attributes that are unknown atm.
For example the similar attack in SFxTekken takes away all recoverable health from the character it's done on in that game. Whose to say that won't...
Clearly I haven't been paying attention, now I get what the fuss is about.
Was this evident in ALL the released vids after E3 or just a few.
I know that might be hard to answer, but since they are doing balance vids, is it possible that this was done just for that purpose?