Most want their hits rewarded. Want their execution, skill, and ability to guess correctly rewarded with damage. Not with another guess.
Why do you play a fighter when YOU don't want to fight? There are plenty of card games suited to what you need.
Then you realize there was a huge shift in gameplay logic since DOA4? When people say they want DOA to be more competitive, it's mostly from adding in concepts from 1,2, and 3 and undoing the damage caused by 4. It's literally DOA being DOA.
Characters with stances are pretty technical. Helena has 3 that she consistantly uses and a big assortment of moves from all of them. She does very little damage and relies on mix ups and is mostly unsafe, the understanding of move properties is intregal here. She's also pretty slow and relies...