Search results

  1. Nightpup

    Best way to start a match. lol...

    You ruined it by not going for a Double KO.
  2. Nightpup

    Alpha-152 general discussion

    If it's in the game, it's fair. No.
  3. Nightpup

    It's supposed to take 6 frames for someone to turn around...so why does a 16 frame move get...

    It's supposed to take 6 frames for someone to turn around...so why does a 16 frame move get blocked when I'm +16? Did they change it in 5U?
  4. Nightpup

    Alpha-152 Combo Thread

    Here are the best CB combos I've found for each weight class. Alphaweight: :3::3::K::K: FLT:K:, :K::K::7::K: Lightweight: :3::3::K::K: FLT:K:, :7::K: Midweight: :8::K:, :K::K::K::K::7::K: Heavyweight: :8::K::K::K::K:
  5. Nightpup

    Alpha-152 general discussion

    Because that's stupid? You can get much more damage off of doing a CB combo.
  6. Nightpup

    Alpha-152 Combo Thread

    If FLTP techs them up after :6::6::H+P::pause::2::H+P:, BT:4::P: is guaranteed, with :K::K::K::K::7::K: following.(Tech leaves you at +16 with them BT. BT:4::P: is 16 frames.) :6::6::H+P::pause::2::H+P: does 62. FLTP does 8. BT:4::P:, :K::K::K::K::7::K: does 80-something...
  7. Nightpup

    So ...what's the point of Mila's stance P+K? It's ... really weak, both in juggles and in stun.

    So ...what's the point of Mila's stance P+K? It's ... really weak, both in juggles and in stun.
  8. Nightpup

    I've decided I want to learn Hitomi.

    I've decided I want to learn Hitomi.
  9. Nightpup

    DoA5U Hayabusa

    Oh wait a minute, nvm. I was thinking 6P for some reason. You're right.
  10. Nightpup

    DoA5U Hayabusa

    I tested it as well. I set the reaction to guard and 3P connected for me every time.
  11. Nightpup

    DoA5U Hayabusa

    3P is guaranteed on normal as well. The grab is +10 and it takes them 6 frames to turn around and guard. 3P is a 15 frame mid I think. If you get it on normal that also means you have the possibility of 3P being a counterhit. And this throw isn't to anticipate a hold; it's to punish unsafe moves...
  12. Nightpup

    Hayabusa is one of the best punishers in the game, IMO. A 6 frame grab that leads into 70+...

    Hayabusa is one of the best punishers in the game, IMO. A 6 frame grab that leads into 70+ damage... insane.
  13. Nightpup

    DoA5U Hayabusa

    :4::6::H+P: Combos. I wonder why no one uses this throw? Midweight: :3::P:, :4::K:, Ongyioin:K:, :8::P:, :41236::H+P: Lightweight: :3::P:, :4::K:, Ongyoin:K:, :8::P:, :P::P::K::K::P: Alphaweight: :3::P:, :4::K:, Ongyoin:K:, WR:4::K:, WR:4::K:, :P::P::K::K::P: <- STRONGEST(also the hardest to...
  14. Nightpup

    La Mariposa - 'booty bump' glitch - DOA5U [PS3]

    @Rawbietussin: One for each cheek!
  15. Nightpup

    KOKONOE CONFIRMED FOR BB CHRONO PHANTASMA ARCSYSTEMS TAKE MY MONEY PLEASE

    KOKONOE CONFIRMED FOR BB CHRONO PHANTASMA ARCSYSTEMS TAKE MY MONEY PLEASE
  16. Nightpup

    The End.

    The End.
  17. Nightpup

    I really don't want Xcalibur to win with Alpha. I'd rather Lopedo win. Everyone will just whine...

    I really don't want Xcalibur to win with Alpha. I'd rather Lopedo win. Everyone will just whine that Alpha is OP.
  18. Nightpup

    Alpha-152 Combo Thread

    Pretty sure 8K KKKK7K does more, but not sure.
  19. Nightpup

    DOA Player logic: A player's skill is measured by the character they main.

    DOA Player logic: A player's skill is measured by the character they main.
  20. Nightpup

    DOA5U Alpha-152 changes/wishes

    It's a high, not a mid kick.
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top