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  1. NewWestFan

    @Force_of_Nature I was actually just trying to reassure everyone that TN isn't destroying the...

    @Force_of_Nature I was actually just trying to reassure everyone that TN isn't destroying the game just because there's going to be a meter now. I think it looks awesome already and they still have over 7 months to work on it before release.
  2. NewWestFan

    I thought only OHs couldn't be broken. Don't all OHs have (Sometimes short) visible start up so...

    I thought only OHs couldn't be broken. Don't all OHs have (Sometimes short) visible start up so you can react
  3. NewWestFan

    Was a funny watch I enjoyed it. They aren't very good tho lmfao

    Was a funny watch I enjoyed it. They aren't very good tho lmfao
  4. NewWestFan

    TIIINAAAAAAA! *Bass foot stomping and arm whooping* Also Smash may just be a party game but...

    TIIINAAAAAAA! *Bass foot stomping and arm whooping* Also Smash may just be a party game but it's a damn fun one. Also also I second PBs and PLs should still be in. There was nothing wrong with them. Cool with CB being gone considering their other changes.
  5. NewWestFan

    Can confirm sidewalking is definitely still in, HiC Throws hit like bombshells, and Fatal Rush...

    Can confirm sidewalking is definitely still in, HiC Throws hit like bombshells, and Fatal Rush does absolute garbage for damage and can be low held out of ontop of that. Break Blow if done raw does about as much as a fully charge shoulder from Kokoro at the cost of full meter... Not in love with...
  6. NewWestFan

    DoA6 was playable at E3

    Hmm. Overall for the pre-release build and time-frame they're at it's looking fine to me. I'm 100% convinced now that after they bring it to EVO they'll rework some stuff and be closer to a finished cohesive product based off the criticism. One thing though... That HiC Throw Helena landed in...
  7. NewWestFan

    So apparently the DOA6 demo is running on PC

    I guess we just have to hope that isn't the route they've chosen. Financially the numbers should speak for themselves but... You're right Bandai Namco pulled it and didn't get burned on sales for it.
  8. NewWestFan

    Yeah from what I'm reading and seeing our side step is being replaced with a side strike. Hits...

    Yeah from what I'm reading and seeing our side step is being replaced with a side strike. Hits about like a 46P from the karate brats with a heavy knock back as well. It's not really "That" bad. My only mechanic concerns now are Break Blow balancing, Grappler balancing, and they better not have...
  9. NewWestFan

    So apparently the DOA6 demo is running on PC

    It would be a grave mistake for them to mistreat consoles in this manner. For those of us fortunate enough to have beefy rigs as well as console it wouldn't be a big deal, but it would be huge marks against them to indulge in that sort of negligence.
  10. NewWestFan

    So basically it's just DOA with armored PBs, a guaranteed reset hold, side steps that force a...

    So basically it's just DOA with armored PBs, a guaranteed reset hold, side steps that force a strike, and a pointless auto combo mechanic.
  11. NewWestFan

    Yeah I noticed that about BH. I have no issues with BH at all. As for Fatal Rush... In that case...

    Yeah I noticed that about BH. I have no issues with BH at all. As for Fatal Rush... In that case all they really need to do is make it take meter to make it even more inadvisable, and put that restriction on break blows and we gravy.
  12. NewWestFan

    That would make it so that Defense trades a full bar for half a bar on Offense to stop their BS...

    That would make it so that Defense trades a full bar for half a bar on Offense to stop their BS. Combine this with a SF speed build rate on Meter with solid long manual combos building a lot more than single hits or defense/getting hit, and you've got Experienced players taking edge over FR scrubs.
  13. NewWestFan

    I feel you dude. TN needs to be careful. Fatal Rush should burn half meter with an option to...

    I feel you dude. TN needs to be careful. Fatal Rush should burn half meter with an option to burn the rest into a Break Blow. Break Blow should follow the same exact rules as Power Blow. One per round and only after you hit last quarter of your health.
  14. NewWestFan

    If Fatal Rush doesn't take meter that means offense burns defense's meter for free, and THERE we...

    If Fatal Rush doesn't take meter that means offense burns defense's meter for free, and THERE we have a problem.
  15. NewWestFan

    No, look. If Fatal Rush takes meter that means every time some newbie hits that button they're...

    No, look. If Fatal Rush takes meter that means every time some newbie hits that button they're tanking their meter. An experienced player will bank their meter for this so they can Break Hold to basically reset before they take the assload of damage. Both players out of meter and reset it goes...
  16. NewWestFan

    Does Fatal Rush take meter?... If it does then there's no concern to be had honestly. If it...

    Does Fatal Rush take meter?... If it does then there's no concern to be had honestly. If it doesn't... Then it needs to be susceptible to normal and advanced holds. Now I'll tell you what I "AM" concerned about. They don't have a Grappler on deck going into the EVO exam. We have absolutely no...
  17. NewWestFan

    Some sort of weird lag. Sorry about that. I agree on the 3-Way Hold point, and am absolutely not...

    Some sort of weird lag. Sorry about that. I agree on the 3-Way Hold point, and am absolutely not concerned about FR and BB. Their only practical use is against someone who uses BH stupidly to blow their meter and open themselves up to it. Either way they'll get their ears rang at EVO over BS...
  18. NewWestFan

    DOA6 Trailer and Gameplay Breakdown

    Critical Stun still looks like it feels pretty much like it did in 5 from the gameplay shown yesterday. The side step attack is a decent damage hard knock back for everyone it looks like so I imagine it's way minus on block and punishable if it's used carelessly. Ontop of this the biggest thing...
  19. NewWestFan

    I disagree honestly. Yeah they've made the entry skill barrier non-existent.But less than a...

    I disagree honestly. Yeah they've made the entry skill barrier non-existent.But less than a month after release I dare you to try and Fatal Rush or Break Blow one of the top players on the forum. See if the game feels braindead. XD
  20. NewWestFan

    Meter: Yay or nay?

    I'm optimistic solely because it doesn't look like it has to interfere with the core gameplay of DOA. I fully intend at this point to just hold onto my meter and use it as a means to immediately snuff other people from using theirs and maybe once in a while to close out a combo/round with a...
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