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  1. EMPEROR_COW

    Competitive balance: DOA5U mechanics changes

    Hey berzerk, can we add forcetechs to the first post? I understand it falls under frame advantage.. But i believe theres more to it and may deserve its own highlight, particularly because of how it eliminates the opponents wakeup game and forces them back on their feet.
  2. EMPEROR_COW

    THE DEAD OR ALIVE 5 TUTORIAL - TAG MODE

    THE DEAD OR ALIVE 5 TUTORIAL - Vol. 9 - ADVANCED TECHNIQUES (Feat. Perfect Legend) 2057 Part 09 of the 12 part tutorial series for DOA5. Featuring guest commentary by Perfect Legend. This video is meant to shed some light on some of the higher level aspects of the game that players need to...
  3. EMPEROR_COW

    THE DEAD OR ALIVE 5 TUTORIAL - 09 - ADVANCED TECHNIQUES (Feat. Perfect Legend)

    Part 09 of the 12 part tutorial series for DOA5. Featuring guest commentary by Perfect Legend. This video is meant to shed some light on some of the higher level aspects of the game that players need to be aware of to optimize their gameplay. The following topics are covered: - Korean Back Dash...
  4. EMPEROR_COW

    Vid 9 is up ! Advanced Techniques Feat. Perfect Legend! http://youtu.be/oTq3zcdP94E

    Vid 9 is up ! Advanced Techniques Feat. Perfect Legend! http://youtu.be/oTq3zcdP94E
  5. EMPEROR_COW

    Vid 9 Advanced techniques is up ! feat. Perfect Legend! http://www.youtube.com/watch?v=S_lBSzV6YWY

    Vid 9 Advanced techniques is up ! feat. Perfect Legend! http://www.youtube.com/watch?v=S_lBSzV6YWY
  6. EMPEROR_COW

    Competitive balance: DOA5U mechanics changes

    Can sum1 help filter this thread? This is a serious thread and the only hope for us to voice our "technical" opinion over to japan. The casuals should stick to their own threads.. (AKA DOA5U general discussion thread). Keep your fan talk and costume talk and character preferences etc. there.
  7. EMPEROR_COW

    Competitive balance: DOA5U mechanics changes

    I think 240 is way to small for the way this game currently flows. But the 270 we currently have feels great. Gives enough aggression without being too boring.. As for the 300..... >__> I honestly dont wamt to make a judgement with lack of DOA5U knowledge, but my gut instincts tell me its...
  8. EMPEROR_COW

    Dead or Alive 5 Ultimate Demo Kiosks in Japan

    You defend by blocking ... waiting for an opening and then going for the punish. How is that any different from any other fighting game ? if you like pressing too many buttons, play dance dance revolution.
  9. EMPEROR_COW

    Dead or Alive 5 Ultimate Demo Kiosks in Japan

    Force tech not only forces them up.. think of the big picture.. - it eliminates their ground game completely - it gives you a huge frame advantage you can use to set up frametraps on wake up or even unleash slower (and possibly safer) moves which would be far too risky in the neutral game. This...
  10. EMPEROR_COW

    Competitive balance: DOA5U mechanics changes

    Seriously... - Zack has a GREAT mix-up game. - His strings give him stuns which either do not allow stagger escape, or give out stuns that are too long to make the stagger escape of any use. This means that Zack eliminates a whole defense option and forces you to hold or you get stuffed. - 4K is...
  11. EMPEROR_COW

    Competitive balance: DOA5U mechanics changes

    There were no sidesteps in DOA3, 3.1 or 3.2 ... what the hell are you talking about? The only sidestep like move was christie's Jakeiho stance which functions very similar to what we have now.
  12. EMPEROR_COW

    Competitive balance: DOA5U mechanics changes

    No, thanks. The current DOA5 system is fine in terms of burst. No, Offensive holds by definition are throws with hold properties. You CAN THROW a sidestepping opponent. And you CAN HOLD a sidestep attack. Offensive holds are a combination of both scenarios and should be no different. As far...
  13. EMPEROR_COW

    Competitive balance: DOA5U mechanics changes

    I am with you on this. I am happy with the health level of Ver. 1.03a .. But, again we haven't had our hands on it. We don't know the overall balance changes. MAY BE (with emphasis on the may be) its not so bad with everything else factored in. But I do agree that the more aggressive pace of...
  14. EMPEROR_COW

    Competitive balance: DOA5U mechanics changes

    I honestly not a fan of making judgements on something I dont have my hands on but I am on the same boat as most of you. -I was against the health reduction at first but I grew to appreciate the more aggressive fast paced short rounds of the current 1.03a and find returning to 300 HP sort of a...
  15. EMPEROR_COW

    Dead or Alive 5 Ultimate General Discussion

    I swear this thread is giving me a headache ..
  16. EMPEROR_COW

    Dead or Alive 5 Ultimate General Discussion

    they never said that... anywhere .. the core mechanics will not change from 5 do not over-speculate people the only drastic thing you will see is a better balance to tag. I welcome the changes that you see for the characters, be it nerfs or buffs .. It is a new game after all and I am...
  17. EMPEROR_COW

    Dead or Alive 5 Ultimate General Discussion

    the famitsu article says nothing new .. not even about the lifebar.. its merely updating with the e3 news
  18. EMPEROR_COW

    Dead or Alive 5 Ultimate General Discussion

    how are you seeing it ?.. i lost their twitter feed
  19. EMPEROR_COW

    Dead or Alive 5 Ultimate General Discussion

    What tina needs is the DOA1 follow up combo throw to her 66H+P. The move as it is just looks incomplete.
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