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  1. Rikuto

    The three randoms that time forgot I found over on DOA5LR Xbox just fought harder than anyone...

    The three randoms that time forgot I found over on DOA5LR Xbox just fought harder than anyone I've played on DOA 6 in the last two years.
  2. Rikuto

    On launch it was very slow, then they speed it up to around 2 or 3 frames if memory serves, then...

    On launch it was very slow, then they speed it up to around 2 or 3 frames if memory serves, then they nerfed it again in DOA5U. It has stayed slow ever since.
  3. Rikuto

    Most ToD's in DOA 3 required a slope, which was also a thing in DOA 2. The math formula does...

    Most ToD's in DOA 3 required a slope, which was also a thing in DOA 2. The math formula does work out, eventually you -will- hit the ground due to recovery. Unless distance from the ground keeps generating, which is what the slope essentially is. The only thing that was ever really an exception...
  4. Rikuto

    Yea, Japan carries anime game population.

    Yea, Japan carries anime game population.
  5. Rikuto

    That's why mods exist.

    That's why mods exist.
  6. Rikuto

    DOA 6 actually has super low damage. It's the actual combo hit potential that is stupid high. In...

    DOA 6 actually has super low damage. It's the actual combo hit potential that is stupid high. In no other DOA are you able to realistically get 30 hit combos regularly and that happens all the time in 6. This is a problem with garbage stage design more than anything. They throw dangerzones into...
  7. Rikuto

    Ah yes, the days of 70 damage combos and 120 damage holds. .... wait, that's terrible

    Ah yes, the days of 70 damage combos and 120 damage holds. .... wait, that's terrible
  8. Rikuto

    Jann is the Vergil archetype. Focused only on attaining power.

    Jann is the Vergil archetype. Focused only on attaining power.
  9. Rikuto

    Depends how fucked it is. Fallout 76 was..... pretty special

    Depends how fucked it is. Fallout 76 was..... pretty special
  10. Rikuto

    Vegas is what I hear most are using. Truth be told, I don't do youtube much so most of what I...

    Vegas is what I hear most are using. Truth be told, I don't do youtube much so most of what I pull are just highlights off my stream which are exports from twitch. All the recording I do is using streamlabs OBS.
  11. Rikuto

    When your low jab pushes back and has more range and speed than most mids, you get the privilege...

    When your low jab pushes back and has more range and speed than most mids, you get the privilege of pretending you have fundamentals.
  12. Rikuto

    I used to play a lot of mortal combat in the 90's though

    I used to play a lot of mortal combat in the 90's though
  13. Rikuto

    Virtual Fighter is my favorite game right after Grandblue

    Virtual Fighter is my favorite game right after Grandblue
  14. Rikuto

    All past moves not present in DOA6

    Bayman had no jump kicks that were plus on block. He had a spinning kick, but that was not only minus, it was unsafe.... which was weird since it had a guard break attached to it. Worked fine for tag mode though.
  15. Rikuto

    All past moves not present in DOA6

    Almost nothing was overpowered in DOA 4, because offense in that game was fairly terrible. I can see how taking that mixup and placing it in a game with a different system would be problematic though.
  16. Rikuto

    While I do not endorse nor defend gacha, this is a remarkably good game. Thus far I am able to...

    While I do not endorse nor defend gacha, this is a remarkably good game. Thus far I am able to play around the gacha mechanics. We will see if that holds up.
  17. Rikuto

    Team Ninja became the outsource team lol

    Team Ninja became the outsource team lol
  18. Rikuto

    It's not the fall guys experience if you aren't stumbling over your fellow chums trying to...

    It's not the fall guys experience if you aren't stumbling over your fellow chums trying to figure stuff out.
  19. Rikuto

    Slightly. But they will just mess with the animations until they get the desired unreactability...

    Slightly. But they will just mess with the animations until they get the desired unreactability, regardless. Sucks. PS2/OG Xbox era we didn't deal with this crap.
  20. Rikuto

    Most of the not-smooth animations comes from forced motion blur effects and snap-style animation...

    Most of the not-smooth animations comes from forced motion blur effects and snap-style animation intended to make things actually unreactable so they become true mixups. In other words, frame rate won't help. It's done this way on purpose now.
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