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  1. Matt Ponton

    The Last Round Photography Thread

    Guess I should mention that by "worst performing stage" I mean sometimes it dips to 55 FPS on my rig, but I think in the corner of that map (Where Alpha is standing on the last pic, behind her and to her right) if the camera shows that area I get the biggest drops as low as 30 fps.
  2. Matt Ponton

    The Last Round Photography Thread

    Some PC screens of Alpha-152 and Raidou I was testing Framerate. 3840 x 2160 resolution, Shadow 4096 x 4096 resolution, and 4x SSAA enabled. Fuel seems to be the worst performing stage. Friend of mine with a lower end card expressed similar instances for him.
  3. Matt Ponton

    For all those who complained about the DOAC layout: https://www.youtube.com/watch?v=xECUrlnXCqk

    For all those who complained about the DOAC layout: https://www.youtube.com/watch?v=xECUrlnXCqk
  4. Matt Ponton

    DOA5LR Steam Version Released

    Keep in mind you have Profile information you can set for your XBL/PSN/Steam IDs so all of your posts display it to everyone.
  5. Matt Ponton

    DLC Costumes

    Yeah Helena was in pack 2.
  6. Matt Ponton

    DLC Costumes

    Ninja Clan 3 pack's thumbnail was shown in the recent Team NINJA video on youtube. Rig going shirtless. Leon looking badass (as usual). Bass looking close to being a power ranger. Ein with his vest of course. Rachel with her boobs out again. Christie looking like an assassin. Pai and Sarah...
  7. Matt Ponton

    DOA5LR PC-version information collection

    The requirements they listed were most likely the lowest end they tested. heh.
  8. Matt Ponton

    Texture Editing (PC)

    Hit me up on skype
  9. Matt Ponton

    Texture Editing (PC)

    Someone make a dural one of her lol
  10. Matt Ponton

    Free Step Dodge is Now DOA Central?

    Yes, I was considering leaving it up for use but it's basically "in beta" since I'm trying to practically take a Porsche and make it look like a 1970s Family Station Wagon. Funny note, I reached out to Morris (Dahlsim) about seeing if he could point the doacentral domain to my servers and we...
  11. Matt Ponton

    Texture Editing (PC)

    I'm sure the site layout april fools is having some sort of contribution to those flashbacks lol.
  12. Matt Ponton

    DOA5LR Bass Throw Punish Thread

    I like that you are doing strike punishment. Often times I instinctively go for 2H+P for crouch punishes and always regret testing if 3K would be guaranteed.
  13. Matt Ponton

    How do you Korean Back Dash in this game?

    It varies from character to character. The general way is: :4::214::214::214:... If it's too slow you generally have to back step cancel: :4::4_::4::4_::4::4_:...
  14. Matt Ponton

    New To Dead Or Alive 5 and the forums.

    You should just be able to do up down. But yeah it might work that way.
  15. Matt Ponton

    Texture Editing (PC)

    Cause Big Gold is always the definitive "Championship belt". Period.
  16. Matt Ponton

    New to FSD? Introduce yourself here.

    For foreign players, try taking a look at the Player Map to see submitted member Gamertag / PSN / or FSD account names.
  17. Matt Ponton

    Texture Editing (PC)

    Progress is being made... I just wish I could get some help placing things better and have to take care of the normal map. Edit: Nevermind, this wiki article tutorial helped me out with easily using Gimp to auto-generate a normal map. Now I just need to find the low-poly version to correct it...
  18. Matt Ponton

    DOA5LR Steam Version Released

    New stages and Soft Engine are probably because they're using DX11 features in the new consoles, and PC is DX9.
  19. Matt Ponton

    The Last Round Photography Thread

    PC vs PS4 http://screenshotcomparison.com/comparison/119259/picture:1 PC vs PS3 http://screenshotcomparison.com/comparison/119261/picture:1
  20. Matt Ponton

    System Is there a difference between guard break and block disadvantage?

    Raansu understands it correctly. Basically it's as he says. It's due to animation reasons. The animations (for various reasons) need to be that much recovery, but having them in a block stun for that long means the defender feels like his inputs aren't responding. An easy example of this is...
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