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  1. Shinji XYZ

    Simple Fix for "Break Hold" issue that might work. What do you guys think??

    I watched oMASTERo stream the other day when he discussed the differences in mechanics between DOA5 and DOA6. It was pretty clear to me that DOA6 has improved upon the overall Stun and Juggle system when compared to DOA5. An issue had been brought up that the "meter" currently builds up too...
  2. Shinji XYZ

    (Updated) How to improve the current DOA6 "meter" system to make it more balanced, appealing and interesting ???

    Just like SFV adding V-Skill2 and V-Trigger2 to improve variation and complexity into the game mechanics, I've got several ideas for DOA6 below. Hope we can build a better DOA, at least with the current meter system. I think the Meter system, when done right, will add positively into the basic...
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