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  1. S

    TAG Mechanics

    I think I understand. The damage scales down with each tag, right?
  2. S

    The Akira Thread

    Thanks, both of you. A very thorough explanation. What do you guys mean by crushing? Guard Breaks?
  3. S

    TAG Mechanics

    Thanks a lot!
  4. S

    The Akira Thread

    Do you guys think Akira is weaker, because he lacks those long and abundant strings the other characters haveª?
  5. S

    Tips on the Hold system?

    So... the advanced parries do not work during critical stun?
  6. S

    TAG Mechanics

    I have some doubts and I'd like some tips about TAG. Doubt 1 - Do some launchers or jugglers send the victim higher, on TAG? (as if to facilitate tag comboes) Doubt 2 - Do special TAG throws (those ones that are not the generic send the victim to the other guy and he does a move by himself)...
  7. S

    I like how the girls...

    ^^^ SC is by far my favorite Fighting Game, but I agree with you there.
  8. S

    Tips on the Hold system?

    Do the unique Holds work when you're in Critical Stun? (sorry if it has been asked)
  9. S

    I like how the girls...

    The 'pain' animations in DOA, including knockdowns and KOs are the best!
  10. S

    DOA5 PS3 Now 10/02/12

    Solid_Altair Hitomi - Noob
  11. S

    Socially Awkward Fighter (ie I need PSN Friends)

    Solid_Altair Hitomi - Noob
  12. S

    Like DoA5 so far? Discuss.

    Yes. Tekken also boosts the strings in its evolution. SC seems to be the only franchise that lets the nerf bat fly free. And even today, many SC players still think SC2 was the best, because the nerf bat started to hit hard in SC3. Nerfing Strings and the move list in general is extremely...
  13. S

    Like DoA5 so far? Discuss.

    I'd like it to have fewer, shorter and weaker strings. Maybe this change would end up require other changes as well, to balance things out. But it's pretty much weaker strings that would make me happier with the franchise. I wanted them to nerf the Holds and they did. So I'm already very happy.
  14. S

    Like DoA5 so far? Discuss.

    Thank you for asking this. I should have clarified, earlier. By a defensive situation I mean neither character being able to damage the other in a relatively long time. I attack, you defend, you attack I defend. In this case, the Holds wouldn't be really a defensive feature. You hit me, I...
  15. S

    Hitomi Q&A

    Thanks a lot! I'll try it out.
  16. S

    Like DoA5 so far? Discuss.

    Nope. I think SC 4 hit the spot and SC 5 kept around the same level of 'defensiveness'. And I don't think one would actually find SC to be 'turtlish'. I think a higher 'defensiveness' would give a franchise like DoA more variety in terms of exploring different aspects of the game in greater...
  17. S

    Hitomi Q&A

    Thanks. I kinda suspected the wake up kicks weren't as dangerous as they were seeming to me. But what do you mean by 12? I've noticed Hitomi's (2) k k seems to cause the forced tech. Is that what you meant?
  18. S

    Like DoA5 so far? Discuss.

    I'm aware that they can be punished. I just think they are too hard to guard, because many have mix ups. Obviously I might be wrong and there might be some great players who react to the strings with an ease that would suprise me. I'd love to see videos. Are you on PS3? I guess I'd need a few...
  19. S

    Like DoA5 so far? Discuss.

    It's hard to talk about OPness without a standard, a reference. I'd say DOA's strings are far more powerful than SC. This means the string mix ups take a greater part of the gameplay, while stuff like spacing and poking takes relatively less. I see that most strings are unsafe, but many have...
  20. S

    GTFO me move

    If you anticipate a jab or a quick mid punch, try her unique parry. Even if the parry whiffs, you can follow up with an attack that usually gets them in CH (the 9 f k will launch in this case).
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