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  1. Dat Nyucah

    The Akira Thread

    Goro's right in the sense that, Akira is only strong if you have mastered the game and know how to deal with your opponent. Meaning you MUST get out of training mode and play matches. AK's high execution threshold only truly affects his damage output, but in order to even be affected by this...
  2. Dat Nyucah

    Tips, Tricks, Combos

    If you find yourself at -6 or better (-5 I'm more sure of)... and successfully land a nude :3::h:, at least :4::6::P: is guaranteed. If landed from neutral or better (like when interrupting a string), :3::3::P:, or KNEE! is guaranteed. Big damage make ppl think twice about mashing on jab, lol.
  3. Dat Nyucah

    Akira Combo Thread

    I like that combo too, but because of spacing, sometimes the KNEE! whiffs, lol. Against mid weights I skip the :h6::P:, and end with :3::h+k:, :p+k:. You sacrifice a bit of damage, but you gain much better oki.
  4. Dat Nyucah

    DOA5U Guard Breaks - How To Use Them

    The only advantage it has over :6: :p+k: is range... so if you're near a wall and you believe that :6: :p+k: will whiff, use :2: :p+k:. Even though all you can get is :P::K: for a wall hit, and the :K: isn't even guaranteed. Because of this, you may be more willing to do dash :6: :p+k: for...
  5. Dat Nyucah

    DOA5U Guard Breaks - How To Use Them

    Put your opponent in situations where they are most likely to guard. The times I use them are perhaps after short stuns, blocking small to medium disadvantaged moves, hitting your opp. with 2P/ P, after 4P+G, and after force techs.
  6. Dat Nyucah

    Akira Combo Thread

    What I found from the starter :214::P:, :3::K:, :P:, :6::6::p+k:: Max DMG Mid/Light weights: :h+k: (KNEE!), :h+k: (KNEE!), :h6: :P:, :h+k: (KNEE!), :h6::P:, :4::6::6::p+k: 115 pts or :h+k: (KNEE!), :h+k: (KNEE!), :h6: :P:, :h+k: (KNEE!), :3::h+k:, :P:, :4::6::6::p+k: 115 pts
  7. Dat Nyucah

    Akira Combo Thread

    It's hard to do online, because the timing is weird. Try it in training mode. You have to dash as soon as you recover from SPoD. Because there is lag online, it proves difficult to time it. If it whiffs , the common issues are not being close enough after the dash, dashing too long, or not...
  8. Dat Nyucah

    The Akira Match up Thread

    For those very reasons, I run away (or zone, same shit) til' I'm forced to grind it out, or abuse max range :3::p+k:, mid kicks, & GBoD. Once the Bayman player is fixated on my Mid Kicks or :3::p+k:, I SPoD. It's quick, solid damage, allows me to go back to keep-away, or force tech to rush down...
  9. Dat Nyucah

    The Akira Thread

    I'll have to try that my good sir, it worked on me when you did it, lol... but btw, ggs the other day. On this topic... you only have to time the second P+K. Otherwise, churn butter, and hit :p+k: , :P: , :p+k:. Spin in the same direction as your first :236:.
  10. Dat Nyucah

    Team NINJA wants tweets for patch suggestions

    I wish that was true, because P would be +2 on block, +5 on hit... 2P would be +4 on hit. ALSO BTW, Akira's :P::K: and :P::P: should be natural combos... not just :h6::P::P:
  11. Dat Nyucah

    The Akira Thread

    I believe Akira's biggest (and maybe only true) downfall is sometimes his inability to close the gap. He has no long range/ lunging attacks that help him get in besides :1::P: ... and that shit is high, smh. DE :6::6::P: and SDE :6::6::6::P: suck sometimes because his vulnerable hitbox is very...
  12. Dat Nyucah

    Akira Combo Thread

    By Shoulder Ram, I meant :h2::3::p+k:. But because you're dashing first, the input is more like :6::6::~::h3::p+k:.
  13. Dat Nyucah

    Eliot - Pseudo Force Techs

    :6::h+k:, :8::K: or :2::h+k: (if they don't tech). I like :8::K: more though personally, it has less recovery on whiff if they tech. Ending combos with strings that finish with :2::P: (e.g.: :3: :P::P::P::2::P:) work if they don't tech as well. I don't know any that are guaranteed though. If...
  14. Dat Nyucah

    Akira Combo Thread

    I like the train of thought there... I do the same stuff, so i definitely agree. My mix-up is usually attack (SPoD, KNEE!, or 46 P), or Guard Break (6 P+K mainly for mid weights, or GBoD) tho. But honestly, I think i need to throw more. Also, after SPoD (P+K...) you can dash shoulder ram for...
  15. Dat Nyucah

    Akira Combo Thread

    First here are 3 force tech combos on light weights... without KNEE! (YAY!). Two from 4P P+K, one from 46P. 1)Easy mode: :4::P: :p+k:, :2::P:, :4::P:, :3::h+k: :p+k: 48 dmg 2)Heart attack mode: :4::P: :p+k:, :h6::P:, :214::P:, :h6::P:, :6::6::~: :3: :p+k: 52 dmg (tight timing to get shoulder...
  16. Dat Nyucah

    The Akira Thread

    Coming from a VF background... I think forcing your opp. to block is of utmost importance. making them block creates opportunities to gain free damage via throws and MAINLY guard breaks. The throws I'd most often use are... 64_46 P+G, or 14 P+G to Stance, P follow up (for stun game) Also...
  17. Dat Nyucah

    So how do you fight against Akira?

    Like Raansu said, he definitely can be easy to read, but also his p and 2p are not as strong tools as they are in VF (not as much frame advantage on hit coupled with opponents having 11/12i mids, lol) . I think it may also be best to zone him out... he is weak at closing the gap safely (unlike...
  18. Dat Nyucah

    Akira Combo Thread

    Wassup everyone, I'm new to this forums and game, but I do come from a background in VF with Akira. I noticed in this thread thus far that there haven't been any force tech combos/ set-up posted, and I thought it'd be cool to contribute. What I've found doesn't allow tech roll, but only works on...
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